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Searched refs:OnDeath (Results 1 – 18 of 18) sorted by relevance

/dports/games/xye/xye-0.12.2/src/
H A Dxye.h303 void OnDeath() {} in OnDeath() function
329 void OnDeath() {} in OnDeath() function
393 void OnDeath() {} in OnDeath() function
420 void OnDeath();
451 void OnDeath() {} in OnDeath() function
573 void OnDeath();
902 void OnDeath();
934 void OnDeath();
1155 void OnDeath();
1182 void OnDeath();
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H A Dxye.cpp2390 OnDeath(); in Kill()
3001 OnDeath(); in Kill()
4237 void largeblock::OnDeath() in OnDeath() function in largeblock
4785 void number::OnDeath() in OnDeath() function in number
7235 void rattler::OnDeath() in OnDeath() function in rattler
7459 void rnode::OnDeath() in OnDeath() function in rnode
8232 void marked::OnDeath() in OnDeath() function in marked
8307 void firepad::OnDeath() in OnDeath() function in firepad
8373 void pit::OnDeath() in OnDeath() function in pit
/dports/games/shootingstar/shootingstar-1.2.0/src/engine/
H A DcHurtable.hpp113 OnDeath (); in DoDamage()
120 virtual void OnDeath (void) { Kill (); }; in OnDeath() function in ShootingStar::cHurtable
/dports/net/norm/norm-1.5r6/include/
H A DnormPostProcess.h22 virtual void OnDeath() {}; in OnDeath() function
/dports/games/shootingstar/shootingstar-1.2.0/src/game/
H A DcSoldier.cpp373 cSoldier::OnDeath (void) in OnDeath() function in cSoldier
386 cHurtable::OnDeath (); in OnDeath()
H A DcSoldier.hpp122 virtual void OnDeath (void);
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dobject.cpp852 o->OnDeath(); in Kill()
866 o->OnDeath(); in Kill()
1160 void Object::OnDeath() in OnDeath() function in Object
H A Dobject.h76 void OnDeath();
/dports/games/stratagus/stratagus-3.2.0/src/unit/
H A Dunittype.cpp523 OnDeath(NULL), OnHit(NULL), OnEachCycle(NULL), OnEachSecond(NULL), OnInit(NULL), in CUnitType()
552 delete OnDeath; in ~CUnitType()
H A Dunit.cpp2440 if (type->OnDeath) { in LetUnitDie()
2443 type->OnDeath->pushPreamble(); in LetUnitDie()
2444 type->OnDeath->pushInteger(UnitNumber(unit)); in LetUnitDie()
2445 type->OnDeath->pushInteger(pixelPos.x); in LetUnitDie()
2446 type->OnDeath->pushInteger(pixelPos.y); in LetUnitDie()
2447 type->OnDeath->run(); in LetUnitDie()
H A Dscript_unittype.cpp725 type->OnDeath = new LuaCallback(l, -1); in CclDefineUnitType()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dobject.cpp693 o->OnDeath(); in Kill()
707 o->OnDeath(); in Kill()
2018 void Object::OnDeath() in OnDeath() function in Object
H A Dobject.h76 void OnDeath();
/dports/games/stratagus/stratagus-3.2.0/src/include/
H A Dunittype.h536 …LuaCallback *OnDeath; /// lua function called when unit is about to die, receives x,y,un… variable
/dports/net/norm/norm-1.5r6/src/common/
H A DnormApp.cpp2308 if (app->post_processor) app->post_processor->OnDeath(); in PROTO_INSTANTIATE_APP()
/dports/games/openmw/openmw-openmw-0.47.0/
H A DCHANGELOG.md2622 Bug #738: OnDeath only works with implicit references
2712 Feature #645: OnDeath script function
/dports/games/openmw/openmw-openmw-0.47.0/docs/
H A Dopenmw-stage1.md642 * `OnDeath`
/dports/textproc/gitlab-elasticsearch-indexer/gitlab-elasticsearch-indexer-ef1440548effec15831eda2d246dacc43233cefb/vendor/github.com/go-enry/go-enry/v2/internal/code-generator/generator/test_files/
H A Dfrequencies.gold105657 "OnDeath": -6.900731,