Searched refs:P_MobjInsidePolyobj (Results 1 – 8 of 8) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_polyobj.h | 346 boolean P_MobjInsidePolyobj(polyobj_t *po, mobj_t *mo);
|
H A D | lua_polyobjlib.c | 224 lua_pushboolean(L, P_MobjInsidePolyobj(po, mo)); in lib_polyobj_MobjInside()
|
H A D | p_polyobj.c | 175 boolean P_MobjInsidePolyobj(polyobj_t *po, mobj_t *mo) in P_MobjInsidePolyobj() function 906 if (!P_MobjInsidePolyobj(po, mo)) in Polyobj_carryThings() 1136 if (!P_MobjInsidePolyobj(po, mo)) in Polyobj_rotateThings()
|
H A D | p_map.c | 4316 if (!P_MobjInsidePolyobj(po, mo)) in P_CheckSector() 4426 if (!P_MobjInsidePolyobj(po, mo)) in P_CheckSector()
|
H A D | r_things.c | 1211 if (!P_MobjInsidePolyobj(po, thing) || !(po->flags & POF_RENDERPLANES)) in R_GetShadowZ()
|
H A D | p_mobj.c | 2213 if (!P_MobjInsidePolyobj(po, mo) || !(po->flags & POF_SOLID)) in P_AdjustMobjFloorZ_PolyObjs() 2842 if (!P_MobjInsidePolyobj(po, mo)) in P_PlayerPolyObjectZMovement()
|
H A D | p_spec.c | 5170 inside = P_MobjInsidePolyobj(po, player->mo); in P_PlayerOnSpecial3DFloor()
|
H A D | p_user.c | 3884 if (!P_MobjInsidePolyobj(po, player->mo)) in P_DoTeeter()
|