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Searched refs:PushReadFramebufferBinding (Results 1 – 9 of 9) sorted by relevance

/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/
H A DvtkOpenGLState.h226 this->PushReadFramebufferBinding(); in PushFramebufferBindings()
229 void PushReadFramebufferBinding();
H A DvtkFramebufferPass.cxx150 ostate->PushReadFramebufferBinding(); in Render()
H A DvtkSimpleMotionBlurPass.cxx269 renWin->GetState()->PushReadFramebufferBinding(); in Render()
H A DvtkOpenGLRenderWindow.cxx852 this->GetState()->PushReadFramebufferBinding(); in ReadPixels()
1200 ostate->PushReadFramebufferBinding(); in BlitDisplayFramebuffer()
1882 this->GetState()->PushReadFramebufferBinding(); in GetZbufferData()
H A DvtkDepthPeelingPass.cxx599 this->State->PushReadFramebufferBinding(); in Render()
H A DvtkValuePass.cxx728 ostate->PushReadFramebufferBinding(); in GetFloatImageData()
H A DvtkOpenGLFramebufferObject.cxx695 this->Context->GetState()->PushReadFramebufferBinding(); in SaveCurrentBindingsAndBuffers()
H A DvtkTextureObject.cxx1974 this->Context->GetState()->PushReadFramebufferBinding();
H A DvtkOpenGLState.cxx1989 void vtkOpenGLState::PushReadFramebufferBinding() in PushReadFramebufferBinding() function in vtkOpenGLState