/dports/games/doomsday/doomsday-2.3.1/doomsday/tools/texc/examples/ |
H A D | heretic.tx | 51 REDWALL 64,128 @ WALL44 @ WALL44 0,64;
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H A D | doom.tx | 820 REDWALL 128,128 @ WALL78_1;
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H A D | doom2.tx | 551 REDWALL 128,128 @ WALL78_1;
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H A D | plut.tx | 547 REDWALL 128,128 @ WALL78_1;
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H A D | tnt.tx | 551 REDWALL 128,128 @ WALL78_1;
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/dports/games/hyperrogue/hyperrogue-12.0f/ |
H A D | celldrawer.cpp | 1308 …at(mmscale(V, zgrad0(0, cgi.slev, 1, 2)), cgi.shHeptaMarker, darkena(wcol, 0, 0xFF), PPR::REDWALL); in draw_features() 1310 …polyat(mmscale(V, cgi.SLEV[1]) * pispin, cgi.shWeakBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+1); in draw_features() 1313 … queuepolyat(mmscale(V, cgi.SLEV[2]), cgi.shSolidBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+3); in draw_features() 1318 …at(mmscale(V, zgrad0(0, cgi.slev, 1, 2)), cgi.shHeptaMarker, darkena(wcol, 0, 0xFF), PPR::REDWALL); in draw_features() 1320 …polyat(mmscale(V, cgi.SLEV[1]) * pispin, cgi.shWeakBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+1); in draw_features() 1323 … queuepolyat(mmscale(V, cgi.SLEV[2]), cgi.shWeakBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+3); in draw_features() 1563 draw_shapevec(c, V, qfi.fshape->levels[sl], darkena(wcol, fd, 0xFF), PPR::REDWALL-4+4*sl); in draw_features() 1565 draw_qfi(c, Vd, darkena(wcol, fd, 0xFF), PPR::REDWALL-4+4*sl); in draw_features() 1619 draw_shapevec(c, V, qfi.fshape->cone[1], 0xD00000FF, PPR::REDWALL); in draw_features() 1770 queuepolyat(face_the_player(V), cgi.shSolidBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+3); in draw_features_and_walls_3d() [all …]
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H A D | hyper.h | 696 REDWALLm, REDWALLs, REDWALLp, REDWALL, enumerator
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H A D | graph.cpp | 3490 …draw_qfi(c, mscale(V, zgrad0(cgi.slev * sl, cgi.slev * (sl+1), z, 4)), col, PPR::REDWALL-4+z+4*sl); in escherSidewall() 3535 else prio = PPR::REDWALL-2+4*(sidepar-SIDE_SLEV); in placeSidewall()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/defs/heretic/ |
H A D | materialenvironments.ded | 62 Material { ID = "textures:REDWALL"; };
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/dports/games/eureka/eureka-1.27b-source/common/ |
H A D | doom_tex.ugh | 67 texture h REDWALL
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/defs/chex/ |
H A D | materialenvironments.ded | 193 Material { ID = "textures:REDWALL"; }; # Concrete 23
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/dports/games/eureka/eureka-1.27b-source/games/ |
H A D | heretic.ugh | 392 texture c REDWALL
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/defs/doom1/ |
H A D | materialenvironments.ded | 238 Material { ID = "textures:REDWALL"; };
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/defs/ |
H A D | d2_ogg_Audio.ded | 1270 Texture { ID = "REDWALL"; };
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H A D | audio.ded | 1347 Texture { ID = "REDWALL"; };
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/extras/conf/ |
H A D | srb2-21db2.cfg | 4642 filter42 = "REDWALL";
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