Searched refs:RE_STRIKEOUT (Results 1 – 9 of 9) sorted by relevance
40 const RenditionFlags RE_STRIKEOUT = (1 << 8); variable
52 #define RE_STRIKEOUT (1 << 8) macro
586 case TY_CSI_PS('m', 9) : _currentScreen-> setRendition (RE_STRIKEOUT); break; in processToken()599 case TY_CSI_PS('m', 29) : _currentScreen->resetRendition (RE_STRIKEOUT); break; in processToken()
816 const bool useStrikeOut = style->rendition & RE_STRIKEOUT || font().strikeOut(); in drawCharacters()
587 case TY_CSI_PS('m', 9) : _currentScreen-> setRendition (RE_STRIKEOUT); break; in processToken()600 case TY_CSI_PS('m', 29) : _currentScreen->resetRendition (RE_STRIKEOUT); break; in processToken()
820 const bool useStrikeOut = style->rendition & RE_STRIKEOUT || font().strikeOut(); in drawCharacters()
706 case token_csi_ps('m', 9) : _currentScreen-> setRendition (RE_STRIKEOUT); break; in processToken()719 case token_csi_ps('m', 29) : _currentScreen->resetRendition (RE_STRIKEOUT); break; in processToken()
545 … const bool useStrikeOut = ((style->rendition & RE_STRIKEOUT) != 0) || display->font().strikeOut(); in drawCharacters()