Searched refs:RubberbandN (Results 1 – 8 of 8) sorted by relevance
381 while (Crosshair.AttachedObject.RubberbandN) in RotateObject()408 Crosshair.AttachedObject.RubberbandN--; in RotateObject()436 Crosshair.AttachedObject.RubberbandN = 0; in RotateScreenObject()
81 if (Crosshair.AttachedObject.RubberbandN >= in GetRubberbandMemory()88 memset (ptr + Crosshair.AttachedObject.RubberbandN, 0, in GetRubberbandMemory()91 return (ptr + Crosshair.AttachedObject.RubberbandN++); in GetRubberbandMemory()
684 Cardinal RubberbandN, /*!< Number of lines in array. */ member
815 while (Crosshair.AttachedObject.RubberbandN) in MoveObjectAndRubberband()827 Crosshair.AttachedObject.RubberbandN--; in MoveObjectAndRubberband()
104 for (n = 0; n < Crosshair.AttachedObject.RubberbandN; n++) in rubber_callback()
1647 Crosshair.AttachedObject.RubberbandN = 0; in NotifyMode()1650 for (i = 0; i < Crosshair.AttachedObject.RubberbandN; i++) in NotifyMode()4644 Crosshair.AttachedObject.RubberbandN = 0; in ActionChangeName()4647 for (i = 0; i < Crosshair.AttachedObject.RubberbandN; in ActionChangeName()6576 Crosshair.AttachedObject.RubberbandN = 0; in ActionMoveObject()
551 i = Crosshair.AttachedObject.RubberbandN; in XORDrawMoveOrCopyObject()
2030 Crosshair.AttachedObject.RubberbandN = 0; in AttachForCopy()