/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/software/ |
H A D | SDL_blendline.c | 53 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 68 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 83 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 98 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 144 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 159 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 174 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 189 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 235 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565() 250 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565() [all …]
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H A D | SDL_blendfillrect.c | 36 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB555() 59 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB565() 82 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB888() 105 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_ARGB8888() 131 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB() 147 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB() 176 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGBA() 221 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect() 281 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects()
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H A D | SDL_blendpoint.c | 36 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB555() 59 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB565() 82 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB888() 105 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_ARGB8888() 131 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB() 147 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB() 176 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGBA() 215 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint() 279 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/software/ |
H A D | SDL_blendline.c | 53 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 68 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 83 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 98 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 144 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 159 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 174 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 189 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 235 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565() 250 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565() [all …]
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H A D | SDL_blendfillrect.c | 36 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB555() 59 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB565() 82 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB888() 105 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_ARGB8888() 131 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB() 147 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB() 176 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGBA() 221 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect() 281 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects()
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H A D | SDL_blendpoint.c | 36 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB555() 59 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB565() 82 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB888() 105 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_ARGB8888() 131 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB() 147 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB() 176 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGBA() 215 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint() 279 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/software/ |
H A D | SDL_blendline.c | 53 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 68 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 83 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 98 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 144 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 159 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 174 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 189 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 235 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565() 250 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565() [all …]
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H A D | SDL_blendfillrect.c | 36 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB555() 59 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB565() 82 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB888() 105 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_ARGB8888() 131 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB() 147 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB() 176 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGBA() 221 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect() 281 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects()
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H A D | SDL_blendpoint.c | 36 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB555() 59 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB565() 82 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB888() 105 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_ARGB8888() 131 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB() 147 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB() 176 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGBA() 215 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint() 277 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/software/ |
H A D | SDL_blendline.c | 53 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 68 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 83 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 98 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 144 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 159 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 174 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 189 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 235 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565() 250 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565() [all …]
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H A D | SDL_blendfillrect.c | 36 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB555() 59 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB565() 82 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB888() 105 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_ARGB8888() 131 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB() 147 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB() 176 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGBA() 221 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect() 281 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects()
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H A D | SDL_blendpoint.c | 36 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB555() 59 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB565() 82 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB888() 105 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_ARGB8888() 131 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB() 147 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB() 176 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGBA() 215 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint() 279 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints()
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/dports/x11/controllermap/SDL2-2.0.18/src/render/software/ |
H A D | SDL_blendline.c | 53 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 71 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 89 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 107 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 158 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 176 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 194 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 212 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 263 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565() 281 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565() [all …]
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H A D | SDL_blendfillrect.c | 36 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB555() 62 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB565() 88 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB888() 114 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_ARGB8888() 143 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB() 162 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB() 194 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGBA() 242 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect() 302 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects()
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H A D | SDL_blendpoint.c | 36 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB555() 62 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB565() 88 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB888() 114 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_ARGB8888() 143 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB() 162 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB() 194 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGBA() 236 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint() 298 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints()
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/dports/devel/sdl20/SDL2-2.0.18/src/render/software/ |
H A D | SDL_blendline.c | 53 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 71 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 89 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 107 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB2() 158 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 176 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 194 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 212 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB555() 263 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565() 281 case SDL_BLENDMODE_BLEND: in SDL_BlendLine_RGB565() [all …]
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H A D | SDL_blendfillrect.c | 36 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB555() 62 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB565() 88 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB888() 114 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_ARGB8888() 143 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB() 162 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGB() 194 case SDL_BLENDMODE_BLEND: in SDL_BlendFillRect_RGBA() 242 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRect() 302 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendFillRects()
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H A D | SDL_blendpoint.c | 36 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB555() 62 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB565() 88 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB888() 114 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_ARGB8888() 143 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB() 162 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGB() 194 case SDL_BLENDMODE_BLEND: in SDL_BlendPoint_RGBA() 236 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoint() 298 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { in SDL_BlendPoints()
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/dports/devel/sdl2pp/libSDL2pp-0.16.1/examples/ |
H A D | rendertarget.cc | 52 render.SetDrawBlendMode(SDL_BLENDMODE_BLEND); in main() 67 sprite.SetBlendMode(SDL_BLENDMODE_BLEND); in main() 71 target1.SetBlendMode(SDL_BLENDMODE_BLEND); in main() 74 target2.SetBlendMode(SDL_BLENDMODE_BLEND); in main()
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H A D | image.cc | 53 sprite1.SetBlendMode(SDL_BLENDMODE_BLEND); in main() 54 sprite2.SetBlendMode(SDL_BLENDMODE_BLEND); in main() 56 render.SetDrawBlendMode(SDL_BLENDMODE_BLEND); in main()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengles2/ |
H A D | SDL_shaders_gles2.c | 820 case SDL_BLENDMODE_BLEND: in GLES2_GetShader() 833 case SDL_BLENDMODE_BLEND: in GLES2_GetShader() 846 case SDL_BLENDMODE_BLEND: in GLES2_GetShader() 860 case SDL_BLENDMODE_BLEND: in GLES2_GetShader() 874 case SDL_BLENDMODE_BLEND: in GLES2_GetShader()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengles2/ |
H A D | SDL_shaders_gles2.c | 820 case SDL_BLENDMODE_BLEND: in GLES2_GetShader() 833 case SDL_BLENDMODE_BLEND: in GLES2_GetShader() 846 case SDL_BLENDMODE_BLEND: in GLES2_GetShader() 860 case SDL_BLENDMODE_BLEND: in GLES2_GetShader() 874 case SDL_BLENDMODE_BLEND: in GLES2_GetShader()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengles2/ |
H A D | SDL_shaders_gles2.c | 820 case SDL_BLENDMODE_BLEND: in GLES2_GetShader() 833 case SDL_BLENDMODE_BLEND: in GLES2_GetShader() 846 case SDL_BLENDMODE_BLEND: in GLES2_GetShader() 860 case SDL_BLENDMODE_BLEND: in GLES2_GetShader() 874 case SDL_BLENDMODE_BLEND: in GLES2_GetShader()
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | grafx.c | 213 SDL_BLENDMODE_BLEND, 255, true); in GraphicsInitialize() 229 SDL_BLENDMODE_BLEND, 255, true); in GraphicsInitialize() 238 SDL_BLENDMODE_BLEND, 255, false); in GraphicsInitialize() 246 SDL_BLENDMODE_BLEND, 255, false); in GraphicsInitialize() 258 SDL_BLENDMODE_BLEND, 255, false); in GraphicsInitialize() 281 SDL_BLENDMODE_BLEND, alpha, false); in GraphicsInitialize()
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/dports/games/uqm/uqm-0.8.0/src/libs/graphics/sdl/ |
H A D | sdl2_common.c | 122 return blend_mode == SDL_BLENDMODE_BLEND; in TFB_HasSurfaceAlphaMod() 135 if (blend_mode == SDL_BLENDMODE_BLEND) in TFB_GetSurfaceAlphaMod() 152 result = SDL_SetSurfaceBlendMode (surface, SDL_BLENDMODE_BLEND); in TFB_SetSurfaceAlphaMod()
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