Searched refs:SDR_FLAG_DIFFUSE_MAP (Results 1 – 5 of 5) sorted by relevance
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | gropenglshader.cpp | 50 …{ SDR_FLAG_DIFFUSE_MAP, 5, {"sBasemap", "desaturate", "desaturate_r", "desaturate_g", "desaturate_… 195 if (flags & SDR_FLAG_DIFFUSE_MAP) { in opengl_load_shader()
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H A D | gropengltnl.cpp | 618 shader_flags |= SDR_FLAG_DIFFUSE_MAP; in opengl_render_pipeline_program() 709 if (shader_flags & SDR_FLAG_DIFFUSE_MAP) { in opengl_render_pipeline_program()
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H A D | 2d.h | 33 #define SDR_FLAG_DIFFUSE_MAP (1<<2) macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/patches/ |
H A D | colonial_hud.patch | 359 - { SDR_FLAG_DIFFUSE_MAP, 1, {"sBasemap"}, 0, { NULL }, "Diffuse Mapping"}, 360 + { SDR_FLAG_DIFFUSE_MAP, 5, {"sBasemap", "desaturate", "desaturate_r", "desaturate_g", "desaturate… 531 if (shader_flags & SDR_FLAG_DIFFUSE_MAP) {
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/ |
H A D | modelread.cpp | 2412 shader_flags |= SDR_FLAG_DIFFUSE_MAP; in model_load_texture()
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