Searched refs:SPR_DECO_ARC_1 (Results 1 – 4 of 4) sorted by relevance
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | jm_tp.cpp | 270 { SPR_DECO_ARC_1, pis_scaled, }, in initialize_tp_shape_table() 492 { SPR_DECO_ARC_1, pis_scaled, }, in initialize_tp_shape_table() 711 { SPR_DECO_ARC_1, pis_scaled, }, in initialize_tp_shape_table() 930 { SPR_DECO_ARC_1, pis_scaled, }, in initialize_tp_shape_table() 1152 { SPR_DECO_ARC_1, pis_scaled, }, // 131 - DecoArc in initialize_tp_shape_table()
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H A D | 3d_act2.cpp | 785 new_actor->temp1 = SPR_DECO_ARC_1; in SpawnOffsetObj() 1103 if ((obj->temp1 == SPR_DECO_ARC_1) || (US_RndT() & 15)) { in T_OfsThink() 1112 obj->temp1 = SPR_DECO_ARC_1; in T_OfsThink()
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H A D | 3d_main.cpp | 289 int16_t SPR_DECO_ARC_1 = 0; variable 1380 SPR_DECO_ARC_1 = 64; in initialize_sprites() 1998 SPR_DECO_ARC_1 = 93; in initialize_sprites() 2870 SPR_DECO_ARC_1 = 101; in initialize_sprites()
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H A D | 3d_def.h | 530 extern int16_t SPR_DECO_ARC_1;
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