Searched refs:S_FOOTSTEPSCROUCH (Results 1 – 3 of 3) sorted by relevance
65 registersound "player/crouch" 40 1 10 // 54 - S_FOOTSTEPSCROUCH
310 locations.find(S_FOOTSTEPSCROUCH, &ref, gamesounds), in updateplayerfootsteps()344 if(p->crouching) stepsound = water ? S_WATERFOOTSTEPSCROUCH : S_FOOTSTEPSCROUCH; // crouch in updateplayerfootsteps()
30 S_FOOTSTEPS, S_FOOTSTEPSCROUCH, S_WATERFOOTSTEPS, S_WATERFOOTSTEPSCROUCH, enumerator