/dports/games/pcgen/pcgen/data/3e/sword_and_sorcery_studios/scarred_lands/relics_and_rituals/ |
H A D | relicsrituals_equip.lst | 27 Bile/Vial OUTPUTNAME:Spell Component([NAME]) TYPE:Goods.Consumable.Spell Component COST:0 WT… 28 Blindfold OUTPUTNAME:Spell Component([NAME]) TYPE:Goods.Consumable.Spell Component COST:0 WT… 31 Blood/Vial OUTPUTNAME:Spell Component([NAME]) TYPE:Goods.Consumable.Spell Component COST:0 W… 36 Bone/Piece OUTPUTNAME:Spell Component([NAME]) TYPE:Goods.Consumable.Spell Component COST:0 W… 39 Bracken OUTPUTNAME:Spell Component([NAME]) TYPE:Goods.Consumable.Spell Component COST:0 WT:0… 45 Claw OUTPUTNAME:Spell Component([NAME]) TYPE:Goods.Consumable.Spell Component COST:0 WT:0 … 46 Clay/Lump OUTPUTNAME:Spell Component([NAME]) TYPE:Goods.Consumable.Spell Component COST:0 WT… 61 Feather OUTPUTNAME:Spell Component([NAME]) TYPE:Goods.Consumable.Spell Component COST:0 WT:0… 68 Frog OUTPUTNAME:Spell Component([NAME]) TYPE:Goods.Consumable.Spell Component COST:0 WT:0 … 88 Lichen OUTPUTNAME:Spell Component([NAME]) TYPE:Goods.Consumable.Spell Component COST:0 WT:0 … [all …]
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/spell/ |
H A D | spell.cpp | 135 Spell::Spell( int s ) in Spell() function in Spell 139 bool Spell::operator<( const Spell & s ) const in operator <() 144 bool Spell::operator==( const Spell & s ) const in operator ==() 149 bool Spell::operator!=( const Spell & s ) const in operator !=() 432 case Spell::CURE: in Restore() 433 case Spell::MASSCURE: in Restore() 473 Spell Spell::Rand( int lvl, bool adv ) in Rand() 475 std::vector<Spell> v; in Rand() 483 return !v.empty() ? Rand::Get( v ) : Spell( Spell::NONE ); in Rand() 486 Spell Spell::RandCombat( int lvl ) in RandCombat() [all …]
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H A D | spell.h | 32 class Spell 114 Spell( int = NONE ); 116 bool operator<( const Spell & ) const; 117 bool operator==( const Spell & ) const; 118 bool operator!=( const Spell & ) const; 161 static Spell RandCombat( int lvl ); 162 static Spell RandAdventure( int lvl ); 163 static Spell Rand( int lvl, bool adv ); 169 friend StreamBase & operator>>( StreamBase &, Spell & ); 174 StreamBase & operator<<( StreamBase &, const Spell & ); [all …]
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H A D | spell_storage.cpp | 44 void SpellStorage::Append( const Spell & sp ) in Append() 46 if ( sp != Spell::NONE && end() == std::find( begin(), end(), sp ) ) in Append() 52 for ( const Spell & sp : st ) { in Append() 59 bool SpellStorage::isPresentSpell( const Spell & spell ) const in isPresentSpell() 96 Append( Spell( art.GetSpell() ) ); in Append() 101 Append( Spell( Spell::IDENTIFYHERO ) ); in Append() 102 Append( Spell( Spell::VISIONS ) ); in Append() 107 Append( Spell( Spell::TOWNPORTAL ) ); in Append()
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H A D | spell_info.cpp | 32 uint32_t getSpellDamage( const Spell & spell, const uint32_t spellPower, const HeroBase * hero ) in getSpellDamage() 43 case Spell::COLDRAY: in getSpellDamage() 44 case Spell::COLDRING: in getSpellDamage() 50 case Spell::FIREBALL: in getSpellDamage() 51 case Spell::FIREBLAST: in getSpellDamage() 57 case Spell::LIGHTNINGBOLT: in getSpellDamage() 58 case Spell::CHAINLIGHTNING: in getSpellDamage() 126 assert( spell == Spell::HYPNOTIZE ); in getHypnorizeMonsterHPPoints() 160 std::string getSpellDescription( const Spell & spell, const HeroBase * hero ) in getSpellDescription() 228 if ( spell == Spell::TOWNGATE ) { in getSpellDescription() [all …]
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H A D | spell_info.h | 29 class Spell; variable 33 … uint32_t getSpellDamage( const Spell & spell, const uint32_t spellPower, const HeroBase * hero ); 35 …uint32_t getSummonMonsterCount( const Spell & spell, const uint32_t spellPower, const HeroBase * h… 37 …uint32_t getHPRestorePoints( const Spell & spell, const uint32_t spellPower, const HeroBase * hero… 39 …uint32_t getResurrectPoints( const Spell & spell, const uint32_t spellPower, const HeroBase * hero… 41 …uint32_t getGuardianMonsterCount( const Spell & spell, const uint32_t spellPower, const HeroBase *… 43 …uint32_t getHypnorizeMonsterHPPoints( const Spell & spell, const uint32_t spellPower, const HeroBa… 47 std::string getSpellDescription( const Spell & spell, const HeroBase * hero );
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/agg/ |
H A D | m82.cpp | 114 case Spell::CURE: in FromSpell() 122 case Spell::HASTE: in FromSpell() 126 case Spell::SLOW: in FromSpell() 130 case Spell::BLIND: in FromSpell() 132 case Spell::BLESS: in FromSpell() 140 case Spell::CURSE: in FromSpell() 146 case Spell::DISPEL: in FromSpell() 149 case Spell::ARROW: in FromSpell() 180 case Spell::SHIELD: in FromSpell() 191 case Spell::HAUNT: in FromSpell() [all …]
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/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | spell.cpp | 15 const string& Spell::getName() const { in getName() 19 bool Spell::isDirected() const { in isDirected() 23 bool Spell::hasEffect(Effect t) const { in hasEffect() 31 Effect Spell::getEffect() const { in getEffect() 39 int Spell::getDifficulty() const { in getDifficulty() 43 Spell::Spell(const string& n, Effect e, int diff, SoundId s, CastMessageType msg) in Spell() function in Spell 47 Spell::Spell(const string& n, DirEffectType e, int diff, SoundId s, CastMessageType msg) in Spell() function in Spell 51 SoundId Spell::getSound() const { in getSound() 55 string Spell::getDescription() const { in getDescription() 62 void Spell::addMessage(WCreature c) { in addMessage() [all …]
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H A D | spell_map.cpp | 7 void SpellMap::add(Spell* spell) { in add() 16 double SpellMap::getReadyTime(Spell* spell) const { in getReadyTime() 21 void SpellMap::setReadyTime(Spell* spell, double time) { in setReadyTime() 25 vector<Spell*> SpellMap::getAll() const { in getAll() 26 vector<Spell*> ret; in getAll() 27 for (Spell* spell : Spell::getAll()) in getAll() 33 bool SpellMap::contains(Spell* spell) const { in contains() 46 for (auto spell : Spell::getAll()) in onExpLevelReached()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/castle/ |
H A D | mageguild.cpp | 115 std::vector<Spell> v; in GetUniqueSpellCompatibility() 118 for ( int sp = Spell::NONE; sp < Spell::STONE; ++sp ) { in GetUniqueSpellCompatibility() 134 return !v.empty() ? Rand::Get( v ) : Spell( Spell::NONE ); in GetUniqueSpellCompatibility() 141 return Spell::ARROW; in GetGuaranteedDamageSpellForMageGuild() 143 return Spell::COLDRAY; in GetGuaranteedDamageSpellForMageGuild() 147 return Spell::COLDRING; in GetGuaranteedDamageSpellForMageGuild() 149 return Spell::FIREBALL; in GetGuaranteedDamageSpellForMageGuild() 151 return Spell::RANDOM; in GetGuaranteedDamageSpellForMageGuild() 159 return Spell::DISPEL; in GetGuaranteedNonDamageSpellForMageGuild() 163 return Spell::CURE; in GetGuaranteedNonDamageSpellForMageGuild() [all …]
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/ |
H A D | battle_troop.cpp | 481 Spell spell; in GetSpeed() 542 dmg /= Spell( Spell::SHIELD ).ExtraValue(); in CalculateDamageUnit() 586 r += Spell( Spell::DRAGONSLAYER ).ExtraValue(); in CalculateDamageUnit() 785 case Spell::CURSE: in AllowApplySpell() 851 case Spell::SLOW: in isUnderSpellEffect() 1046 res += Spell( Spell::BLOODLUST ).ExtraValue(); in GetAttack() 1056 res += Spell( Spell::STONESKIN ).ExtraValue(); in GetDefense() 1058 res += Spell( Spell::STEELSKIN ).ExtraValue(); in GetDefense() 1231 case Spell::SLOW: in SpellModesAction() 1478 case Spell::CURE: in SpellRestoreAction() [all …]
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/ |
H A D | ai_normal_spell.cpp | 220 ratio *= actualDefenseChange / Spell( Spell::DISRUPTINGRAY ).ExtraValue(); in getSpellDisruptingRayRatio() 292 case Spell::SLOW: in spellEffectValue() 293 case Spell::MASSSLOW: in spellEffectValue() 296 case Spell::BLIND: { in spellEffectValue() 302 case Spell::CURSE: in spellEffectValue() 303 case Spell::MASSCURSE: in spellEffectValue() 327 case Spell::HASTE: in spellEffectValue() 328 case Spell::MASSHASTE: in spellEffectValue() 331 case Spell::BLOODLUST: in spellEffectValue() 334 case Spell::BLESS: in spellEffectValue() [all …]
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/dports/games/scourge/scourge/src/sqbinding/ |
H A D | sqspell.cpp | 78 GET_OBJECT( Spell* ) in _getName() 84 GET_OBJECT( Spell* ) in _getDisplayName() 90 GET_OBJECT( Spell* ) in _getLevel() 96 GET_OBJECT( Spell* ) in _getMp() 102 GET_OBJECT( Spell* ) in _getExp() 108 GET_OBJECT( Spell* ) in _getAction() 114 GET_OBJECT( Spell* ) in _getFailureRate() 120 GET_OBJECT( Spell* ) in _getDistance() 126 GET_OBJECT( Spell* ) in _getTargetType() 132 GET_OBJECT( Spell* ) in _getNotes() [all …]
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | spells.cpp | 61 const ESM::Spell *spell = iter.first; in rebuildEffects() 63 … if (spell->mData.mType==ESM::Spell::ST_Ability || spell->mData.mType==ESM::Spell::ST_Blight || in rebuildEffects() 64 … spell->mData.mType==ESM::Spell::ST_Disease || spell->mData.mType==ESM::Spell::ST_Curse) in rebuildEffects() 99 void Spells::add (const ESM::Spell* spell) in add() 117 … if (spell->mData.mType != ESM::Spell::ST_Power && spell->mData.mType != ESM::Spell::ST_Spell) in addSpell() 193 …const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().sear… in isSpellActive() 197 …return (type==ESM::Spell::ST_Ability || type==ESM::Spell::ST_Blight || type==ESM::Spell::ST_Diseas… in isSpellActive() 333 …const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().sea… in purgeEffect() 384 …const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().sear… in readState() 463 …if((it.first->mData.mType != ESM::Spell::ST_Spell && it.first->mData.mType != ESM::Spell::ST_Power… in writeState() [all …]
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H A D | spells.hpp | 32 std::map<const ESM::Spell*, SpellParams> mSpells; 37 std::map<const ESM::Spell*, MWWorld::TimeStamp> mUsedPowers; 44 bool hasDisease(const ESM::Spell::SpellType type) const; 46 using SpellFilter = bool (*)(const ESM::Spell*); 49 void addSpell(const ESM::Spell* spell); 50 void removeSpell(const ESM::Spell* spell); 65 static bool hasCorprusEffect(const ESM::Spell *spell); 70 bool canUsePower (const ESM::Spell* spell) const; 71 void usePower (const ESM::Spell* spell); 83 bool hasSpell(const ESM::Spell* spell) const; [all …]
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/dports/textproc/fcitx5/fcitx5-5.0.11/src/modules/spell/ |
H A D | spell.cpp | 21 Spell::Spell(Instance *instance) : instance_(instance) { in Spell() function in fcitx::Spell 32 Spell::~Spell() {} in ~Spell() 34 void Spell::reloadConfig() { readAsIni(config_, "conf/spell.conf"); } in reloadConfig() 36 Spell::BackendMap::iterator Spell::findBackend(const std::string &language) { in findBackend() 46 Spell::BackendMap::iterator Spell::findBackend(const std::string &language, in findBackend() 55 bool Spell::checkDict(const std::string &language) { in checkDict() 60 void Spell::addWord(const std::string &language, const std::string &word) { in addWord() 69 std::vector<std::string> Spell::hint(const std::string &language, in hint() 79 std::vector<std::string> Spell::hintWithProvider(const std::string &language, in hintWithProvider() 93 return new Spell(manager->instance()); in create()
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/dports/games/pcgen/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/ |
H A D | sggah_abilities_class_apg.lst | 7 # Magister Spell Lists 15 …rimary 0 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell0 PREABI… 16 …rimary 1 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABI… 17 …rimary 2 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell2 PREABI… 18 …rimary 3 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell3 PREABI… 19 …rimary 4 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell4 PREABI… 20 …rimary 5 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell5 PREABI… 21 …rimary 6 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell6 PREABI… 22 …rimary 7 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell7 PREABI… 23 …rimary 8 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell8 PREABI… [all …]
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H A D | sggah_feats_apg.lst | 15 CATEGORY=FEAT|Bouncing Spell.MOD TYPE:MagisterMetamagic 16 CATEGORY=FEAT|Disruptive Spell.MOD TYPE:MagisterMetamagic 17 CATEGORY=FEAT|Ectoplasmic Spell.MOD TYPE:MagisterMetamagic 18 CATEGORY=FEAT|Elemental Spell.MOD TYPE:MagisterMetamagic 19 CATEGORY=FEAT|Focused Spell.MOD TYPE:MagisterMetamagic 20 CATEGORY=FEAT|Intensified Spell.MOD TYPE:MagisterMetamagic 21 CATEGORY=FEAT|Lingering Spell.MOD TYPE:MagisterMetamagic 22 CATEGORY=FEAT|Merciful Spell.MOD TYPE:MagisterMetamagic 23 CATEGORY=FEAT|Selective Spell.MOD TYPE:MagisterMetamagic
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/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/ |
H A D | Spellbook.py | 63 if Spell['SpellIndex'] == -1: 66 memorizedSpells.append (Spell) 94 Spell['MemoCount'] = 0 96 knownSpells.append (Spell) 124 knownSpells.append (Spell) 149 Spell['KnownCount'] = 1 151 memoSpells.append (Spell) 165 Spell['MemoCount'] = 1 283 if Spell['SpellResRef']: 400 if Spell[1]: [all …]
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/dports/games/pcgen/pcgen/data/35e/wizards_of_the_coast/rsrd/epic/ |
H A D | rsrd_feats_epic_mods.lst | 54 CATEGORY=FEAT|Spell Knowledge.MOD TYPE:EpicBard 55 CATEGORY=FEAT|Spell Opportunity.MOD TYPE:EpicBard 56 CATEGORY=FEAT|Spell Stowaway.MOD TYPE:EpicBard 65 CATEGORY=FEAT|Enhance Spell.MOD TYPE:EpicCleric 66 CATEGORY=FEAT|Epic Spell Focus.MOD TYPE:EpicCleric 75 CATEGORY=FEAT|Intensify Spell.MOD TYPE:EpicCleric 83 CATEGORY=FEAT|Spell Stowaway.MOD TYPE:EpicCleric 102 CATEGORY=FEAT|Enhance Spell.MOD TYPE:EpicDruid 115 CATEGORY=FEAT|Intensify Spell.MOD TYPE:EpicDruid 123 CATEGORY=FEAT|Spell Stowaway.MOD TYPE:EpicDruid [all …]
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/dports/games/pcgen/pcgen/data/35e/paradigm_concepts/arcanis/magic_of_arcanis/ |
H A D | moa_feats_mod.lst | 19 CATEGORY=FEAT|Enlarge Spell.MOD TYPE:AdaptableMagic 20 CATEGORY=FEAT|Extend Spell.MOD TYPE:AdaptableMagic 21 CATEGORY=FEAT|Silent Spell.MOD TYPE:AdaptableMagic 22 CATEGORY=FEAT|Still Spell.MOD TYPE:AdaptableMagic 30 CATEGORY=FEAT|Extend Spell.MOD TYPE:WarderFeat 46 CATEGORY=FEAT|Spell Focus.MOD TYPE:ViaProeliatoris 47 CATEGORY=FEAT|Spell Penetration.MOD TYPE:ViaProeliatoris 68 Spell Focus - Conjuration CATEGORY:FEAT TYPE:SummonerPathFeat ABILITY:FEAT|VIRTUAL… 69 Spell School Specialization - Conjuration CATEGORY:FEAT TYPE:SummonerPathFeat PREABILITY:1,CATEG… 81 Spell Focus - Evocation CATEGORY:FEAT TYPE:TheAugmentalistFeat ABILITY:FEAT|VIRTUA… [all …]
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/spells/ |
H A D | Spell.cpp | 38 Spell::Spell(GameMap* gameMap, const std::string& baseName, const std::string& meshName, Ogre::Real… in Spell() function in Spell 45 GameEntityType Spell::getObjectType() const in getObjectType() 50 void Spell::doUpkeep() in doUpkeep() 65 void Spell::addToGameMap() in addToGameMap() 77 void Spell::removeFromGameMap() in removeFromGameMap() 93 void Spell::notifySeatsWithVision(const std::vector<Seat*>& seats) in notifySeatsWithVision() 170 std::string Spell::getSpellStreamFormat() in getSpellStreamFormat() 181 std::string Spell::formatCastSpell(SpellType type, uint32_t price) in formatCastSpell() 186 void Spell::fireSpellSound(Tile& tile, const std::string& soundFamily) in fireSpellSound() 203 void Spell::exportHeadersToStream(std::ostream& os) const in exportHeadersToStream() [all …]
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/dports/games/pcgen/pcgen/data/35e/fantasy_flight_games/midnight_campaign/campaign_setting/ |
H A D | midnight_abilities_heroic_path.lst | 74 Bolster Spell KEY:Dragonblooded ~ Bolster Spell SORTKEY:HeroicPath_Dragonblooded CATEGORY… 75 …Spell KEY:Dragonblooded ~ Bonus Spell SORTKEY:HeroicPath_Dragonblooded CATEGORY:Special… 78 Spell Penetration KEY:Dragonblooded ~ Spell Penetration SORTKEY:HeroicPath_Dragonblooded C… 177 Spell Choice ~ Daze KEY:Jack of all Trades ~ Spell Choice ~ Daze SORTKEY:HeroicPath_Jac… 254 Spell Choice ~ Web KEY:Jack of all Trades ~ Spell Choice ~ Web SORTKEY:HeroicPath_Jacko… 358 Spell Choice ~ Fly KEY:Jack of all Trades ~ Spell Choice ~ Fly SORTKEY:HeroicPath_Jacko… 375 Spontaneous Spell ~ 0 Level KEY:Jack of all Trades ~ Spontaneous Spell ~ 0 Level SORTKEY:… 376 Spontaneous Spell ~ 1st Level KEY:Jack of all Trades ~ Spontaneous Spell ~ 1st Level SORTK… 377 Spontaneous Spell ~ 2nd Level KEY:Jack of all Trades ~ Spontaneous Spell ~ 2nd Level SORTK… 539 …Spell KEY:Spellsoul ~ Metamagic Aura ~ Extend Spell SORTKEY:HeroicPath_Spellsoul CATEGORY:Special … [all …]
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/dports/games/pcgen/pcgen/data/35e/fantasy_flight_games/dawn_forge/dawn_forge_campaign_setting/ |
H A D | dawnforge_classes.lst | 17 # Class Name Spell Stat Automatically Known Spell Levels Caster level Use Spell List 50 # Class Name Spell Stat Automatically Known Spell Levels Caster level Use Spell List 85 # Class Name Spell Stat Memorize Caster level Use Spell List 140 # Class Name Spell Stat Memorize Caster level Use Spell List 147 SUBCLASSLEVEL:5 SAB:Still Spell (1/day) 149 SUBCLASSLEVEL:15 SAB:Widen Spell (1/day) 156 SUBCLASSLEVEL:5 SAB:Still Spell (1/day) 158 SUBCLASSLEVEL:15 SAB:Widen Spell (1/day) 165 SUBCLASSLEVEL:5 SAB:Still Spell (1/day) 174 SUBCLASSLEVEL:5 SAB:Still Spell (1/day) [all …]
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_1/ |
H A D | botd1_abilities_companion.lst | 24 Spell-like Ability At-will (Bleed) KEY:Imp Companion Trick ~ Spell-like Ability At-will (Bleed) … 25 Spell-like Ability At-will (Deathwatch) KEY:Imp Companion Trick ~ Spell-like Ability At-will (Deat… 26 Spell-like Ability At-will (Detect Evil) KEY:Imp Companion Trick ~ Spell-like Ability At-will (Det… 27 Spell-like Ability At-will (Detect Law) KEY:Imp Companion Trick ~ Spell-like Ability At-will (Dete… 28 Spell-like Ability At-will (Doom) KEY:Imp Companion Trick ~ Spell-like Ability At-will (Doom) C… 29 Spell-like Ability At-will (Ghost Sound) KEY:Imp Companion Trick ~ Spell-like Ability At-will (Gho… 30 Spell-like Ability At-will (Mage Hand) KEY:Imp Companion Trick ~ Spell-like Ability At-will (Mage … 31 Spell-like Ability At-will (Message) KEY:Imp Companion Trick ~ Spell-like Ability At-will (Message… 32 Spell-like Ability At-will (Open/Close) KEY:Imp Companion Trick ~ Spell-like Ability At-will (Open… 38 Spell-like Ability 1/day (Grease) KEY:Imp Companion Trick ~ Spell-like Ability 1/day (Grease) C… [all …]
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