Searched refs:TBlit (Results 1 – 7 of 7) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/ |
H A D | blitters.h | 50 void TBlit(gPixelMap *d, gPixelMap *s, int32 x, int32 y);
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H A D | blitters.cpp | 304 void TBlit(gPixelMap *dstMap, gPixelMap *srcMap, int32 xpos, int32 ypos) { in TBlit() function 349 TBlit(d, s, x, y); in TBlit4()
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H A D | mouseimg.cpp | 191 TBlit((*newImage), currentImage, *newImageCenter - imageCenterArray[i], newImageRow); in createStackedImage()
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H A D | automap.cpp | 508 TBlit(_tPort.map, in createSmallMap()
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H A D | intrface.cpp | 1044 TBlit(&mixMap, &ringMap, manaLines[i].ringPos.x, manaLines[i].ringPos.y); in drawClipped() 1045 TBlit(&tempMap, &starMap, manaLines[i].starPos.x, manaLines[i].starPos.y); in drawClipped() 1087 TBlit(&savedMap, tempPort.map, 0, 0); in drawClipped()
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H A D | sprite.cpp | 316 TBlit(port.map, &compMap, xMin, yMin); in DrawCompositeMaskedSprite()
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H A D | dispnode.cpp | 803 TBlit(g_vm->_backPort.map, &indicator, indicatorCoords.x, indicatorCoords.y); in drawObject()
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