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Searched refs:TBlit (Results 1 – 7 of 7) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dblitters.h50 void TBlit(gPixelMap *d, gPixelMap *s, int32 x, int32 y);
H A Dblitters.cpp304 void TBlit(gPixelMap *dstMap, gPixelMap *srcMap, int32 xpos, int32 ypos) { in TBlit() function
349 TBlit(d, s, x, y); in TBlit4()
H A Dmouseimg.cpp191 TBlit((*newImage), currentImage, *newImageCenter - imageCenterArray[i], newImageRow); in createStackedImage()
H A Dautomap.cpp508 TBlit(_tPort.map, in createSmallMap()
H A Dintrface.cpp1044 TBlit(&mixMap, &ringMap, manaLines[i].ringPos.x, manaLines[i].ringPos.y); in drawClipped()
1045 TBlit(&tempMap, &starMap, manaLines[i].starPos.x, manaLines[i].starPos.y); in drawClipped()
1087 TBlit(&savedMap, tempPort.map, 0, 0); in drawClipped()
H A Dsprite.cpp316 TBlit(port.map, &compMap, xMin, yMin); in DrawCompositeMaskedSprite()
H A Ddispnode.cpp803 TBlit(g_vm->_backPort.map, &indicator, indicatorCoords.x, indicatorCoords.y); in drawObject()