Searched refs:TXT_PRESS_ANY_KEY (Results 1 – 4 of 4) sorted by relevance
262 …game_font, game_font), PlayerCfg.RespawnMode == RespawnPress::Any ? TXT_PRESS_ANY_KEY : "Press fir… in player_dead_message()
475 gr_string(0x8000, grd_curcanv->cv_h-(grd_curcanv->cv_font->ft_h+3), TXT_PRESS_ANY_KEY);
474 #define TXT_PRESS_ANY_KEY Text_string[464] macro
459 #define TXT_PRESS_ANY_KEY dxx_gettext(444, "Press any key or button to continue...") macro985 #define TXT_PRESS_ANY_KEY dxx_gettext(464, "Press any key or button to continue...") macro