Searched refs:USE_EVENT_USE (Results 1 – 9 of 9) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/usecode/ |
H A D | u6_object_types.h | 32 { OBJ_U6_OAKEN_DOOR, 255, 0, USE_EVENT_USE, &U6UseCode::use_door, OBJTYPE_NONE }, 34 { OBJ_U6_CEDAR_DOOR, 255, 0, USE_EVENT_USE, &U6UseCode::use_door, OBJTYPE_NONE }, 36 { OBJ_U6_KEY, 255, 0, USE_EVENT_USE, &U6UseCode::use_key, OBJTYPE_NONE }, 85 { OBJ_U6_LEVER, 255, 0, USE_EVENT_USE, &U6UseCode::use_switch, OBJTYPE_NONE }, 86 { OBJ_U6_SWITCH, 255, 0, USE_EVENT_USE, &U6UseCode::use_switch, OBJTYPE_NONE }, 88 { OBJ_U6_CHURN, 255, 0, USE_EVENT_USE, &U6UseCode::use_churn, OBJTYPE_NONE }, 93 { OBJ_U6_CRANK, 255, 0, USE_EVENT_USE, &U6UseCode::use_crank, OBJTYPE_NONE }, 143 { OBJ_U6_FAN, 0, 0, USE_EVENT_USE, &U6UseCode::use_fan, OBJTYPE_NONE }, 146 { OBJ_U6_COW, 255, 0, USE_EVENT_USE, &U6UseCode::use_cow, OBJTYPE_NONE }, 147 { OBJ_U6_HORSE, 255, 0, USE_EVENT_USE, &U6UseCode::use_horse, OBJTYPE_NONE }, [all …]
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H A D | u6_usecode.cpp | 645 if (ev == USE_EVENT_USE) { in use_secret_door() 861 if (ev != USE_EVENT_USE) in use_bell() 1782 if (ev != USE_EVENT_USE) in use_boat() 1943 if (ev != USE_EVENT_USE) in use_balloon_plans() 1998 if (ev != USE_EVENT_USE) in use_balloon() 2118 if (ev != USE_EVENT_USE) in use_cow() 2128 if (ev != USE_EVENT_USE) in use_well() 2244 if (ev != USE_EVENT_USE) in use_horse() 2325 if (ev != USE_EVENT_USE) in use_sextant() 2359 if (ev != USE_EVENT_USE) in use_staff() [all …]
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H A D | usecode.h | 37 #define USE_EVENT_USE 0x01 /* return value undefined */ macro 218 virtual bool has_usecode(Obj *obj, UseCodeEvent ev = USE_EVENT_USE); 219 virtual bool has_usecode(Actor *actor, UseCodeEvent ev = USE_EVENT_USE) {
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H A D | u6_usecode.h | 90 bool has_usecode(Obj *obj, UseCodeEvent ev = USE_EVENT_USE) override; 91 bool has_usecode(Actor *actor, UseCodeEvent ev = USE_EVENT_USE) override;
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H A D | usecode.cpp | 213 case USE_EVENT_USE: in dbg_print_event()
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/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/u6/ |
H A D | usecode.lua | 1 local USE_EVENT_USE = 0x01 69 if usecode_type == USE_EVENT_USE and usecode_table[obj.obj_n] ~= nil then
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/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/se/ |
H A D | usecode.lua | 1 local USE_EVENT_USE = 0x01 231 if usecode_type == USE_EVENT_USE and usecode_table[obj.obj_n] ~= nil then
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/ |
H A D | u6_actor.cpp | 1645 useCode->torch(torch, USE_EVENT_USE); in handle_lightsource() 1650 useCode->torch(torch2, USE_EVENT_USE); in handle_lightsource() 1654 useCode->torch(torch, USE_EVENT_USE); in handle_lightsource() 1656 useCode->torch(torch2, USE_EVENT_USE); in handle_lightsource()
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/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/md/ |
H A D | usecode.lua | 1 local USE_EVENT_USE = 0x01 2321 if usecode_type == USE_EVENT_USE and usecode_table[obj.obj_n] ~= nil then
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