Searched refs:aMatN (Results 1 – 4 of 4) sorted by relevance
731 aMatN[row] = new double[p+1]; in CalculateBSplines()733 aMatN[row][col] = 0.0; in CalculateBSplines()738 aMatN[n][0] = 1.0; in CalculateBSplines()777 if (aMatN[r][c-aShift[r]] == 0.0) in CalculateBSplines()789 fHelp = aMatN[r][i]; in CalculateBSplines()790 aMatN[r][i] = aMatN[c][i]; in CalculateBSplines()791 aMatN[c][i] = fHelp; in CalculateBSplines()805 aMatN[c][i] /= fDivisor; in CalculateBSplines()820 aMatN[r][i-1] = aMatN[r][i] - fEliminate * aMatN[c][i]; in CalculateBSplines()822 aMatN[r][p]=0; in CalculateBSplines()[all …]
255 gp_Mat aMatN = *this; in Powered() local256 aMatN.Power (theN); in Powered()257 return aMatN; in Powered()