Searched refs:activeweapon (Results 1 – 14 of 14) sorted by relevance
26 .Weapon activeweapon;
19 { (viewmodels[this.m_wepent_slot]).activeweapon = Weapons_from(ReadByte()); }) \
290 if(!this.activeweapon || !autocvar_r_drawviewmodel)299 Weapon wep = this.activeweapon;384 if (wepent.activeweapon != WEP_PORTO) continue;468 if(wepent.switchweapon == wepent.activeweapon)469 …if((wepent.activeweapon == WEP_VORTEX && !WEP_CVAR(vortex, secondary)) || (wepent.activeweapon == …652 switch(wepent.activeweapon) // WEAPONTODO831 if(wepent.activeweapon == WEP_ARC)1827 if(wepent.last_activeweapon != wepent.activeweapon)1829 wepent.last_activeweapon = wepent.activeweapon;1831 e = wepent.activeweapon;[all …]
1439 unsigned int activeweapon; in CL_ParseClientdata() local1454 activeweapon = MSG_ReadByte (); in CL_ParseClientdata()1456 activeweapon = 1u<<activeweapon; in CL_ParseClientdata()1484 CL_SetHudStat(STAT_ACTIVEWEAPON, activeweapon); in CL_ParseClientdata()
578 wepent.weapon_switchdelay = wepent.activeweapon.switchdelay_raise;581 wepent.weapon_switchdelay = wepent.activeweapon.switchdelay_drop;
800 int activeweapon; member
986 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON]) in CL_UpdateItemsAndWeapon()988 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON]; in CL_UpdateItemsAndWeapon()
1085 int activeweapon; member
1073 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON]) in CL_UpdateItemsAndWeapon()1075 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON]; in CL_UpdateItemsAndWeapon()
859 switch(cl.activeweapon) in IN_Move_TouchScreen_SteelStorm()
1121 int activeweapon; member
2020 …_NOT || self.owner.deadflag || (self.owner.button0 == 0 && self.owner.activeweapon == IT_WEAPON10 …