Searched refs:affect_attack (Results 1 – 13 of 13) sorted by relevance
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | skill.h | 98 bool affect_attack = false; variable 154 && l.affect_attack == r.affect_attack
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H A D | state.h | 89 bool affect_attack = false; variable 150 && l.affect_attack == r.affect_attack
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | ldb_state.cpp | 122 &rpg::State::affect_attack, 123 LDB_Reader::ChunkState::affect_attack,
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H A D | ldb_skill.cpp | 185 &rpg::Skill::affect_attack, 186 LDB_Reader::ChunkSkill::affect_attack,
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H A D | rpg_state.cpp | 35 os << ", affect_attack="<< obj.affect_attack; in operator <<()
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H A D | rpg_skill.cpp | 44 os << ", affect_attack="<< obj.affect_attack; in operator <<()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 426 affect_attack = 0x21, enumerator 858 affect_attack = 0x1F, enumerator
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_battler.cpp | 531 …AdjustParam(value, 0, MaxStatBattleValue(), GetInflictedStates(), &lcf::rpg::State::affect_attack); in CalcValueAfterAtkStates() 547 …eapon), atk_modifier, MaxStatBattleValue(), GetInflictedStates(), &lcf::rpg::State::affect_attack); in GetAtk()
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H A D | enemyai.cpp | 196 || skill.affect_attack in IsSkillEffectiveOn()
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H A D | game_battlealgorithm.cpp | 972 if (skill.affect_attack && Rand::PercentChance(to_hit)) { in vExecute()
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/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | game_battlealgorithm.cpp | 2281 skill.affect_attack = true; 2697 if (skill.affect_attack) { in __anon40ea25f50d02() 2753 if (skill.affect_attack) { in __anon40ea25f50f02() 2853 skill.affect_attack = true; 3094 skill.affect_attack = true; 3156 skill.affect_attack = true; 3212 skill.affect_attack = true;
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H A D | enemyai.cpp | 130 skill->affect_attack = true;
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields.csv | 166 Skill,affect_attack,f,Boolean,0x21,False,0,0,Flag 354 State,affect_attack,f,Boolean,0x1F,False,0,0,Flag
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