Searched refs:b0tex (Results 1 – 3 of 3) sorted by relevance
/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | renderlights.cpp | 994 …GLuint b0fbo = bloomfbo[1], b0tex = bloomtex[1], b1fbo = bloomfbo[0], b1tex = bloomtex[0], ptex =… in processhdr() local 1067 swap(b0tex, b1tex); in processhdr() 1100 swap(b0tex, b1tex); in processhdr() 1110 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr() 1135 b0tex = bloomtex[3]; in processhdr() 1160 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr() 1164 swap(b0tex, b1tex); in processhdr() 1175 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr() 1198 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr() 1237 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | renderlights.cpp | 994 …GLuint b0fbo = bloomfbo[1], b0tex = bloomtex[1], b1fbo = bloomfbo[0], b1tex = bloomtex[0], ptex =… in processhdr() local 1067 swap(b0tex, b1tex); in processhdr() 1100 swap(b0tex, b1tex); in processhdr() 1110 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr() 1135 b0tex = bloomtex[3]; in processhdr() 1160 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr() 1164 swap(b0tex, b1tex); in processhdr() 1175 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr() 1198 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr() 1237 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderlights.cpp | 1050 …GLuint b0fbo = bloomfbo[1], b0tex = bloomtex[1], b1fbo = bloomfbo[0], b1tex = bloomtex[0], ptex =… in processhdr() local 1123 swap(b0tex, b1tex); in processhdr() 1156 swap(b0tex, b1tex); in processhdr() 1166 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr() 1191 b0tex = bloomtex[3]; in processhdr() 1216 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr() 1220 swap(b0tex, b1tex); in processhdr() 1231 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr() 1250 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr() 1285 glBindTexture(GL_TEXTURE_RECTANGLE, b0tex); in processhdr()
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