/dports/devel/bullet/bullet3-3.21/examples/OpenCL/rigidbody/ |
H A D | GpuSphereScene.cpp | 70 b3MakeVector4(1, 0, 0, 1), in setupScene() 71 b3MakeVector4(0, 1, 0, 1), in setupScene() 72 b3MakeVector4(0, 1, 1, 1), in setupScene() 73 b3MakeVector4(1, 1, 0, 1), in setupScene() 90 b3Vector4 scaling = b3MakeVector4(radius, radius, radius, 1); in setupScene() 99 b3MakeVector4(1, 0, 0, 1), in setupScene() 100 b3MakeVector4(0, 1, 0, 1), in setupScene() 101 b3MakeVector4(0, 1, 1, 1), in setupScene() 102 b3MakeVector4(1, 1, 0, 1), in setupScene() 129 b3Vector4 scaling = b3MakeVector4(radius, radius, radius, 1); in setupScene() [all …]
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H A D | GpuCompoundScene.cpp | 106 b3MakeVector4(1, 0, 0, 1), in setupScene() 107 b3MakeVector4(0, 1, 0, 1), in setupScene() 108 b3MakeVector4(0, 0, 1, 1), in setupScene() 109 b3MakeVector4(0, 1, 1, 1), in setupScene() 128 b3Vector4 scaling = b3MakeVector4(1, 1, 1, 1); in setupScene() 195 b3MakeVector4(1, 0, 0, 1), in createStaticEnvironment() 196 b3MakeVector4(0, 1, 0, 1), in createStaticEnvironment() 197 b3MakeVector4(0, 1, 1, 1), in createStaticEnvironment() 198 b3MakeVector4(1, 1, 0, 1), in createStaticEnvironment() 233 b3Vector4 scaling = b3MakeVector4(400, 1., 400, 1); in createStaticEnvironment() [all …]
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H A D | ConcaveScene.cpp | 268 b3MakeVector4(1, 1, 1, 1), in createDynamicObjects() 496 b3MakeVector4(1, 0, 0, 1), in createDynamicObjects() 497 b3MakeVector4(0, 1, 0, 1), in createDynamicObjects() 605 b3MakeVector4(1, 0, 0, 1), in createDynamicObjects() 606 b3MakeVector4(0, 1, 0, 1), in createDynamicObjects() 607 b3MakeVector4(0, 0, 1, 1), in createDynamicObjects() 608 b3MakeVector4(0, 1, 1, 1), in createDynamicObjects() 653 b3MakeVector4(1, 0, 0, 1), in createDynamicObjects() 654 b3MakeVector4(0, 1, 0, 1), in createDynamicObjects() 655 b3MakeVector4(0, 1, 1, 1), in createDynamicObjects() [all …]
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H A D | GpuConvexScene.cpp | 107 b3MakeVector4(1, 0, 0, 1), 108 b3MakeVector4(0, 1, 0, 1), 109 b3MakeVector4(0, 1, 1, 1), 110 b3MakeVector4(1, 1, 0, 1), 292 b3Vector4 scaling = b3MakeVector4(400, 400, 400, 1); in createStaticEnvironment() 297 b3Vector4 color = b3MakeVector4(0, 0, 1, 1); in createStaticEnvironment() 318 b3Vector4 scaling = b3MakeVector4(400, 400, 400, 1); in createStaticEnvironment() 323 b3Vector4 color = b3MakeVector4(0, 0, 1, 1); in createStaticEnvironment() 495 b3Vector4 scaling = b3MakeVector4(1, 1, 1, 1); in createFromTetGenData()
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/dports/devel/py-bullet3/bullet3-3.21/examples/OpenCL/rigidbody/ |
H A D | GpuSphereScene.cpp | 70 b3MakeVector4(1, 0, 0, 1), in setupScene() 71 b3MakeVector4(0, 1, 0, 1), in setupScene() 72 b3MakeVector4(0, 1, 1, 1), in setupScene() 73 b3MakeVector4(1, 1, 0, 1), in setupScene() 90 b3Vector4 scaling = b3MakeVector4(radius, radius, radius, 1); in setupScene() 99 b3MakeVector4(1, 0, 0, 1), in setupScene() 100 b3MakeVector4(0, 1, 0, 1), in setupScene() 101 b3MakeVector4(0, 1, 1, 1), in setupScene() 102 b3MakeVector4(1, 1, 0, 1), in setupScene() 129 b3Vector4 scaling = b3MakeVector4(radius, radius, radius, 1); in setupScene() [all …]
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H A D | GpuCompoundScene.cpp | 106 b3MakeVector4(1, 0, 0, 1), in setupScene() 107 b3MakeVector4(0, 1, 0, 1), in setupScene() 108 b3MakeVector4(0, 0, 1, 1), in setupScene() 109 b3MakeVector4(0, 1, 1, 1), in setupScene() 128 b3Vector4 scaling = b3MakeVector4(1, 1, 1, 1); in setupScene() 195 b3MakeVector4(1, 0, 0, 1), in createStaticEnvironment() 196 b3MakeVector4(0, 1, 0, 1), in createStaticEnvironment() 197 b3MakeVector4(0, 1, 1, 1), in createStaticEnvironment() 198 b3MakeVector4(1, 1, 0, 1), in createStaticEnvironment() 233 b3Vector4 scaling = b3MakeVector4(400, 1., 400, 1); in createStaticEnvironment() [all …]
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H A D | ConcaveScene.cpp | 268 b3MakeVector4(1, 1, 1, 1), in createDynamicObjects() 496 b3MakeVector4(1, 0, 0, 1), in createDynamicObjects() 497 b3MakeVector4(0, 1, 0, 1), in createDynamicObjects() 605 b3MakeVector4(1, 0, 0, 1), in createDynamicObjects() 606 b3MakeVector4(0, 1, 0, 1), in createDynamicObjects() 607 b3MakeVector4(0, 0, 1, 1), in createDynamicObjects() 608 b3MakeVector4(0, 1, 1, 1), in createDynamicObjects() 653 b3MakeVector4(1, 0, 0, 1), in createDynamicObjects() 654 b3MakeVector4(0, 1, 0, 1), in createDynamicObjects() 655 b3MakeVector4(0, 1, 1, 1), in createDynamicObjects() [all …]
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H A D | GpuConvexScene.cpp | 107 b3MakeVector4(1, 0, 0, 1), 108 b3MakeVector4(0, 1, 0, 1), 109 b3MakeVector4(0, 1, 1, 1), 110 b3MakeVector4(1, 1, 0, 1), 292 b3Vector4 scaling = b3MakeVector4(400, 400, 400, 1); in createStaticEnvironment() 297 b3Vector4 color = b3MakeVector4(0, 0, 1, 1); in createStaticEnvironment() 318 b3Vector4 scaling = b3MakeVector4(400, 400, 400, 1); in createStaticEnvironment() 323 b3Vector4 color = b3MakeVector4(0, 0, 1, 1); in createStaticEnvironment() 495 b3Vector4 scaling = b3MakeVector4(1, 1, 1, 1); in createFromTetGenData()
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/dports/devel/bullet/bullet3-3.21/examples/RenderingExamples/ |
H A D | RenderInstancingDemo.cpp | 41 b3Vector4 color0 = b3MakeVector4(0.1, 0.1, 0.1, 1); in RenderInstancingDemo() 42 b3Vector4 color1 = b3MakeVector4(0.6, 0.6, 0.6, 1); in RenderInstancingDemo() 56 b3Vector4 color = b3MakeVector4(0.3, 0.3, 0.3, 1); in RenderInstancingDemo()
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H A D | DynamicTexturedCubeDemo.cpp | 47 b3Vector4 color0 = b3MakeVector4(0.1, 0.1, 0.5, 1); in DynamicTexturedCubeDemo() 48 b3Vector4 color1 = b3MakeVector4(0.6, 0.6, 0.6, 1); in DynamicTexturedCubeDemo()
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/dports/devel/py-bullet3/bullet3-3.21/examples/RenderingExamples/ |
H A D | RenderInstancingDemo.cpp | 41 b3Vector4 color0 = b3MakeVector4(0.1, 0.1, 0.1, 1); in RenderInstancingDemo() 42 b3Vector4 color1 = b3MakeVector4(0.6, 0.6, 0.6, 1); in RenderInstancingDemo() 56 b3Vector4 color = b3MakeVector4(0.3, 0.3, 0.3, 1); in RenderInstancingDemo()
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H A D | DynamicTexturedCubeDemo.cpp | 47 b3Vector4 color0 = b3MakeVector4(0.1, 0.1, 0.5, 1); in DynamicTexturedCubeDemo() 48 b3Vector4 color1 = b3MakeVector4(0.6, 0.6, 0.6, 1); in DynamicTexturedCubeDemo()
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/dports/devel/bullet/bullet3-3.21/examples/OpenCL/broadphase/ |
H A D | PairBench.cpp | 288 …b3Vector4 scaling = b3MakeVector4(0.5 * extents.x, 0.5 * extents.y, 0.5 * extents.z, 1); //b3Make… in createBroadphase() 293 b3Vector4 color = b3MakeVector4(0, 1, 0, 0.1); in createBroadphase() 300 b3Vector4 color = b3MakeVector4(1, 0, 0, 1); in createBroadphase() 332 b3Vector4 color = b3MakeVector4(0, 1, 0, 1); in createBroadphase() 333 b3Vector4 scaling = b3MakeVector4(1, 1, 1, 1); in createBroadphase()
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/dports/devel/py-bullet3/bullet3-3.21/examples/OpenCL/broadphase/ |
H A D | PairBench.cpp | 288 …b3Vector4 scaling = b3MakeVector4(0.5 * extents.x, 0.5 * extents.y, 0.5 * extents.z, 1); //b3Make… in createBroadphase() 293 b3Vector4 color = b3MakeVector4(0, 1, 0, 0.1); in createBroadphase() 300 b3Vector4 color = b3MakeVector4(1, 0, 0, 1); in createBroadphase() 332 b3Vector4 color = b3MakeVector4(0, 1, 0, 1); in createBroadphase() 333 b3Vector4 scaling = b3MakeVector4(1, 1, 1, 1); in createBroadphase()
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/dports/devel/bullet/bullet3-3.21/examples/InverseKinematics/ |
H A D | InverseKinematicsExample.cpp | 169 b3Vector4 color0 = b3MakeVector4(0.4, 0.4, 0.4, 1); in InverseKinematicsExample() 170 b3Vector4 color1 = b3MakeVector4(0.6, 0.6, 0.6, 1); in InverseKinematicsExample() 181 b3Vector4 color = b3MakeVector4(1., 0.3, 0.3, 1); in InverseKinematicsExample()
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/dports/devel/py-bullet3/bullet3-3.21/examples/InverseKinematics/ |
H A D | InverseKinematicsExample.cpp | 169 b3Vector4 color0 = b3MakeVector4(0.4, 0.4, 0.4, 1); in InverseKinematicsExample() 170 b3Vector4 color1 = b3MakeVector4(0.6, 0.6, 0.6, 1); in InverseKinematicsExample() 181 b3Vector4 color = b3MakeVector4(1., 0.3, 0.3, 1); in InverseKinematicsExample()
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/dports/devel/bullet/bullet3-3.21/src/Bullet3Common/ |
H A D | b3Vector3.h | 75 inline b3Vector4 b3MakeVector4(b3SimdFloat4 vec); 80 inline b3Vector4 b3MakeVector4(b3Scalar x, b3Scalar y, b3Scalar z, b3Scalar w); 1038 return b3MakeVector4(_mm_and_ps(mVec128, b3vAbsfMask)); in absolute4() 1042 return b3MakeVector4( in absolute4() 1278 inline b3Vector4 b3MakeVector4(b3Scalar x, b3Scalar y, b3Scalar z, b3Scalar w) in b3MakeVector4() function 1294 inline b3Vector4 b3MakeVector4(b3SimdFloat4 vec) in b3MakeVector4() function
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Common/ |
H A D | b3Vector3.h | 75 inline b3Vector4 b3MakeVector4(b3SimdFloat4 vec); 80 inline b3Vector4 b3MakeVector4(b3Scalar x, b3Scalar y, b3Scalar z, b3Scalar w); 1038 return b3MakeVector4(_mm_and_ps(mVec128, b3vAbsfMask)); in absolute4() 1042 return b3MakeVector4( in absolute4() 1278 inline b3Vector4 b3MakeVector4(b3Scalar x, b3Scalar y, b3Scalar z, b3Scalar w) in b3MakeVector4() function 1294 inline b3Vector4 b3MakeVector4(b3SimdFloat4 vec) in b3MakeVector4() function
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/ |
H A D | b3Vector3.h | 75 inline b3Vector4 b3MakeVector4(b3SimdFloat4 vec); 80 inline b3Vector4 b3MakeVector4(b3Scalar x, b3Scalar y, b3Scalar z, b3Scalar w); 1038 return b3MakeVector4(_mm_and_ps(mVec128, b3vAbsfMask)); in absolute4() 1042 return b3MakeVector4( in absolute4() 1278 inline b3Vector4 b3MakeVector4(b3Scalar x, b3Scalar y, b3Scalar z, b3Scalar w) in b3MakeVector4() function 1294 inline b3Vector4 b3MakeVector4(b3SimdFloat4 vec) in b3MakeVector4() function
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Common/ |
H A D | b3Vector3.h | 75 inline b3Vector4 b3MakeVector4(b3SimdFloat4 vec); 80 inline b3Vector4 b3MakeVector4(b3Scalar x, b3Scalar y, b3Scalar z, b3Scalar w); 1038 return b3MakeVector4(_mm_and_ps(mVec128, b3vAbsfMask)); in absolute4() 1042 return b3MakeVector4( in absolute4() 1278 inline b3Vector4 b3MakeVector4(b3Scalar x, b3Scalar y, b3Scalar z, b3Scalar w) in b3MakeVector4() function 1294 inline b3Vector4 b3MakeVector4(b3SimdFloat4 vec) in b3MakeVector4() function
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/dports/devel/bullet/bullet3-3.21/examples/RoboticsLearning/ |
H A D | KukaGraspExample.cpp | 66 b3Vector4 color = b3MakeVector4(1., 0.3, 0.3, 1); in initPhysics()
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/dports/devel/bullet/bullet3-3.21/examples/Collision/ |
H A D | CollisionTutorialBullet2.cpp | 195 b3Vector4 color = b3MakeVector4(1, 1, 1, 1); in CollisionTutorialBullet2()
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/dports/devel/py-bullet3/bullet3-3.21/examples/RoboticsLearning/ |
H A D | KukaGraspExample.cpp | 66 b3Vector4 color = b3MakeVector4(1., 0.3, 0.3, 1); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/Collision/ |
H A D | CollisionTutorialBullet2.cpp | 195 b3Vector4 color = b3MakeVector4(1, 1, 1, 1); in CollisionTutorialBullet2()
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/dports/devel/bullet/bullet3-3.21/examples/Tutorial/ |
H A D | Tutorial.cpp | 373 b3Vector4 color = b3MakeVector4(1, 1, 1, 1); in Tutorial() 421 b3Vector4 color = b3MakeVector4(.1, .1, 1, 1); in Tutorial()
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