Searched refs:basemaxshade (Results 1 – 3 of 3) sorted by relevance
70 int basemaxshade; variable560 basemaxshade=0x1f-(darkness>>1); in SetLightLevels()565 basemaxshade=0x10; in SetLightLevels()568 maxshade=basemaxshade; in SetLightLevels()657 targetmax=basemaxshade-numlights; in UpdateLightLevel()722 return maxshade-basemaxshade; in GetIlluminationDelta()801 basemaxshade=PERIODICBASE+(PERIODICMAG)+val; in UpdatePeriodicLighting()802 baseminshade=basemaxshade-GENERALNUMLIGHTS-1; in UpdatePeriodicLighting()
90 extern int basemaxshade;
100 shadingtable=colormap+((basemaxshade-6-lightninglevel)<<8); in DrawSky()194 shadingtable=colormap+((basemaxshade-5-lightninglevel)<<8); in DrawFullSky()