Searched refs:bbar_pressed (Results 1 – 2 of 2) sorted by relevance
104 int bbar_pressed; /* *pressed* panel button */ member
1463 state.bbar_pressed = state.abar_pressed = -1; in handle_ButtonPress()1467 state.bbar_pressed = i; in handle_ButtonPress()1620 if (state.bbar_pressed >= 0) { in handle_ButtonRelease()1621 if (state.bbar_pressed == bbar_button(event->xbutton.x, in handle_ButtonRelease()1624 switch (state.bbar_pressed) { in handle_ButtonRelease()1651 gcv.foreground = state.bbar_pressed == 1 ? in handle_ButtonRelease()1661 if (state.bbar_pressed == 1) { /* erase: hide text */ in handle_ButtonRelease()1667 set_mode(state.bbar_pressed == 1 ? M_DRAW : M_ERAS); in handle_ButtonRelease()