/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/kernels/ |
H A D | batchingKernelsNew.cl | 180 int bodyBS = cs[i].m_bodyBPtrAndSignBit; 182 int bodyB = abs(bodyBS); 184 bool bIsStatic = (bodyBS<0) || bodyBS==staticIdx;
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/kernels/ |
H A D | batchingKernelsNew.cl | 180 int bodyBS = cs[i].m_bodyBPtrAndSignBit; 182 int bodyB = abs(bodyBS); 184 bool bIsStatic = (bodyBS<0) || bodyBS==staticIdx;
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/ |
H A D | batchingKernelsNew.cl | 180 int bodyBS = cs[i].m_bodyBPtrAndSignBit; 182 int bodyB = abs(bodyBS); 184 bool bIsStatic = (bodyBS<0) || bodyBS==staticIdx;
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/kernels/ |
H A D | batchingKernelsNew.cl | 180 int bodyBS = cs[i].m_bodyBPtrAndSignBit; 182 int bodyB = abs(bodyBS); 184 bool bIsStatic = (bodyBS<0) || bodyBS==staticIdx;
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/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuPgsContactSolver.cpp | 1157 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch() local 1160 int bodyB = abs(bodyBS); in sortConstraintByBatch() 1169 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch() 1283 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch2() local 1285 int bodyB = abs(bodyBS); in sortConstraintByBatch2() 1287 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch2() 1446 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch3() local 1448 int bodyB = abs(bodyBS); in sortConstraintByBatch3() 1450 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch3()
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H A D | b3GpuPgsConstraintSolver.cpp | 838 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch3() local 840 int bodyB = abs(bodyBS); in sortConstraintByBatch3() 842 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch3()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuPgsContactSolver.cpp | 1157 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch() local 1160 int bodyB = abs(bodyBS); in sortConstraintByBatch() 1169 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch() 1283 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch2() local 1285 int bodyB = abs(bodyBS); in sortConstraintByBatch2() 1287 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch2() 1446 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch3() local 1448 int bodyB = abs(bodyBS); in sortConstraintByBatch3() 1450 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch3()
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H A D | b3GpuPgsConstraintSolver.cpp | 838 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch3() local 840 int bodyB = abs(bodyBS); in sortConstraintByBatch3() 842 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch3()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuPgsContactSolver.cpp | 1157 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch() local 1160 int bodyB = abs(bodyBS); in sortConstraintByBatch() 1169 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch() 1283 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch2() local 1285 int bodyB = abs(bodyBS); in sortConstraintByBatch2() 1287 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch2() 1446 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch3() local 1448 int bodyB = abs(bodyBS); in sortConstraintByBatch3() 1450 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch3()
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H A D | b3GpuPgsConstraintSolver.cpp | 838 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch3() local 840 int bodyB = abs(bodyBS); in sortConstraintByBatch3() 842 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch3()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/RigidBody/ |
H A D | b3GpuPgsContactSolver.cpp | 1157 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch() local 1160 int bodyB = abs(bodyBS); in sortConstraintByBatch() 1169 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch() 1283 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch2() local 1285 int bodyB = abs(bodyBS); in sortConstraintByBatch2() 1287 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch2() 1446 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch3() local 1448 int bodyB = abs(bodyBS); in sortConstraintByBatch3() 1450 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch3()
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H A D | b3GpuPgsConstraintSolver.cpp | 838 int bodyBS = cs[idx].m_bodyBPtrAndSignBit; in sortConstraintByBatch3() local 840 int bodyB = abs(bodyBS); in sortConstraintByBatch3() 842 bool bIsStatic = (bodyBS < 0) || bodyBS == staticIdx; in sortConstraintByBatch3()
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