Searched refs:bounceOk (Results 1 – 1 of 1) sorted by relevance
142 extern int16_t bounceOk;536 } else if (bounceOk) { in ControlMovement()537 bounceOk--; in ControlMovement()541 bounceOk = 8; in ControlMovement()542 } else if (bounceOk) { in ControlMovement()543 bounceOk--; in ControlMovement()4800 int16_t bounceOk; variable4806 bounceVel = bounceOk = 0; in InitWeaponBounce()4815 if (bounceOk) { in HandleWeaponBounce()