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Searched refs:bracedepth (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_terrain.cpp284 int bracedepth = 0; in ParseOuter() local
291 if (bracedepth > 0) in ParseOuter()
295 bracedepth--; in ParseOuter()
306 bracedepth++; in ParseOuter()
/dports/devel/libs11n/libs11n-1.2.10-nobuildfiles/src/
H A Dfuntxt.flex.cpp938 size_t & bracedepth = METADATA(internaldepth);
939 if( bracedepth == BuilderContext::node_depth(this) )
942 LEXCERR << bracedepth-1<<" closing node"<<std::endl;
945 --bracedepth;
952 LEXCERR << "node depth="<<nd<<" brace_depth="<<bracedepth<<std::endl;
H A Dsimplexml.flex.cpp796 unsigned long bracedepth; variable
810bracedepth = 0; // fixed in 1.1.3. W/o this, brace depth can be hosed after reading w/ this lexer … in cleanup()
845 if( bracedepth == BuilderContext::node_depth(context) ) in sxml_data_node_close_node()
859 --bracedepth; in sxml_data_node_close_node()
1148 ++bracedepth;
H A Dwesnoth.flex.cpp745 size_t & bracedepth = METADATA(internaldepth);
746 if( bracedepth == BuilderContext::node_depth(this) )
749 LEXCERR << bracedepth-1<<" closing node"<<std::endl;
752 --bracedepth;
759 LEXCERR << "node depth="<<nd<<" brace_depth="<<bracedepth<<std::endl;