/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | cg_local.h | 384 extern cVar_t *cl_gun; 388 extern cVar_t *cl_vwep; 393 extern cVar_t *gender; 394 extern cVar_t *hand; 395 extern cVar_t *skin; 417 extern cVar_t *ch_alpha; 418 extern cVar_t *ch_pulse; 419 extern cVar_t *ch_scale; 420 extern cVar_t *ch_red; 421 extern cVar_t *ch_green; [all …]
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H A D | cg_main.c | 32 cVar_t *cg_decals; 60 cVar_t *cl_gun; 64 cVar_t *cl_vwep; 67 cVar_t *gender; 68 cVar_t *hand; 69 cVar_t *skin; 90 cVar_t *ch_alpha; 91 cVar_t *ch_pulse; 92 cVar_t *ch_scale; 93 cVar_t *ch_red; [all …]
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H A D | cg_api.h | 106 cVar_t *(*Cvar_Register) (char *name, char *value, int flags); 107 cVar_t *(*Cvar_Exists) (char *varName); 113 cVar_t *(*Cvar_VariableSet) (cVar_t *var, char *value, qBool force); 114 cVar_t *(*Cvar_VariableSetValue) (cVar_t *var, float value, qBool force); 115 cVar_t *(*Cvar_VariableReset) (cVar_t *var, qBool force); 117 cVar_t *(*Cvar_Set) (char *name, char *value, qBool force); 118 cVar_t *(*Cvar_SetValue) (char *name, float value, qBool force); 119 cVar_t *(*Cvar_Reset) (char *varName, qBool force);
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 801 extern cVar_t *e_test_0; 802 extern cVar_t *e_test_1; 807 extern cVar_t *gl_clear; 808 extern cVar_t *gl_cull; 821 extern cVar_t *gl_log; 823 extern cVar_t *gl_mode; 849 extern cVar_t *r_flares; 860 extern cVar_t *r_noCull; 862 extern cVar_t *r_noVis; 872 extern cVar_t *r_times; [all …]
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H A D | rf_init.c | 26 cVar_t *e_test_0; 27 cVar_t *e_test_1; 30 cVar_t *gl_clear; 31 cVar_t *gl_cull; 33 cVar_t *gl_driver; 64 cVar_t *gl_log; 66 cVar_t *gl_mode; 89 cVar_t *r_flares; 102 cVar_t *r_noVis; 112 cVar_t *r_times; [all …]
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/dports/games/egl/egl-0.3.1_9/client/ |
H A D | cl_local.h | 245 extern cVar_t *cl_paused; 248 extern cVar_t *freelook; 252 extern cVar_t *s_khz; 254 extern cVar_t *m_pitch; 255 extern cVar_t *m_yaw; 256 extern cVar_t *m_forward; 257 extern cVar_t *m_side; 269 extern cVar_t *con_alpha; 270 extern cVar_t *con_clock; 271 extern cVar_t *con_drop; [all …]
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H A D | snd_local.h | 140 extern cVar_t *s_show; 141 extern cVar_t *s_loadas8bit; 142 extern cVar_t *s_volume; 144 extern cVar_t *s_khz; 145 extern cVar_t *s_mixahead; 146 extern cVar_t *s_testsound; 147 extern cVar_t *s_primary; 150 extern cVar_t *al_device; 153 extern cVar_t *al_driver; 155 extern cVar_t *al_ext_eax2; [all …]
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H A D | cl_main.c | 35 cVar_t *cl_maxfps; 36 cVar_t *r_maxfps; 37 cVar_t *cl_paused; 57 cVar_t *con_alpha; 58 cVar_t *con_clock; 59 cVar_t *con_drop; 62 cVar_t *freelook; 67 cVar_t *m_pitch; 68 cVar_t *m_yaw; 69 cVar_t *m_forward; [all …]
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H A D | snd_main.c | 48 cVar_t *s_initSound; 49 cVar_t *s_show; 51 cVar_t *s_volume; 53 cVar_t *s_testsound; 54 cVar_t *s_khz; 55 cVar_t *s_mixahead; 56 cVar_t *s_primary; 59 cVar_t *al_device; 62 cVar_t *al_driver; 64 cVar_t *al_ext_eax2; [all …]
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H A D | gui_local.h | 477 cVar_t *cvar; 623 extern cVar_t *gui_developer; 624 extern cVar_t *gui_debugBounds; 625 extern cVar_t *gui_debugScale; 626 extern cVar_t *gui_mouseFilter; 627 extern cVar_t *gui_mouseSensitivity;
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H A D | cl_input.c | 27 cVar_t *cl_nodelta; 29 cVar_t *cl_upspeed; 30 cVar_t *cl_forwardspeed; 31 cVar_t *cl_sidespeed; 33 cVar_t *cl_yawspeed; 34 cVar_t *cl_pitchspeed; 36 static cVar_t *autosensitivity; 37 static cVar_t *cl_anglespeedkey; 38 static cVar_t *cl_run; 39 static cVar_t *m_filter;
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_main.c | 36 cVar_t *coop; 37 cVar_t *dmflags; 38 cVar_t *skill; 41 cVar_t *password; 43 cVar_t *needpass; 57 cVar_t *gun_x; 58 cVar_t *gun_y; 59 cVar_t *gun_z; 62 cVar_t *run_roll; 63 cVar_t *bob_up; [all …]
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H A D | g_local.h | 505 extern cVar_t *coop; 506 extern cVar_t *dmflags; 507 extern cVar_t *skill; 508 extern cVar_t *fraglimit; 509 extern cVar_t *timelimit; 510 extern cVar_t *password; 512 extern cVar_t *needpass; 514 extern cVar_t *dedicated; 526 extern cVar_t *run_roll; 527 extern cVar_t *bob_up; [all …]
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H A D | game.h | 158 cVar_t *(*cvar) (char *varName, char *value, int flags); 159 cVar_t *(*cvar_set) (char *varName, char *value); 160 cVar_t *(*cvar_forceset) (char *varName, char *value);
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/dports/games/egl/egl-0.3.1_9/common/ |
H A D | cvar.h | 35 extern cVar_t com_cvarList[MAX_CVARS]; 43 cVar_t *Cvar_Exists (char *varName); 45 cVar_t *Cvar_Register (char *varName, char *value, int flags); 54 cVar_t *Cvar_VariableSet (cVar_t *var, char *value, qBool force); 55 cVar_t *Cvar_VariableSetValue (cVar_t *var, float value, qBool force); 56 cVar_t *Cvar_VariableReset (cVar_t *var, qBool force); 58 cVar_t *Cvar_Set (char *varName, char *value, qBool force); 59 cVar_t *Cvar_SetValue (char *varName, float value, qBool force); 60 cVar_t *Cvar_Reset (char *varName, qBool force);
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H A D | cvar.c | 52 cVar_t *var; in Cvar_BitInfo() 89 cVar_t *var; in Cvar_WriteVariables() 123 cVar_t *var; in Cvar_Exists() 146 cVar_t *var; in Cvar_CallBack() 165 cVar_t *var; in Cvar_Register() 243 cVar_t *var; in Cvar_FixCheatVars() 271 cVar_t *var; in Cvar_GetLatchedVars() 299 cVar_t *var; in Cvar_GetIntegerValue() 515 cVar_t *Cvar_VariableReset (cVar_t *var, qBool force) in Cvar_VariableReset() 831 const cVar_t *a = (const cVar_t *) _a; in alphaSortCmp() [all …]
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H A D | common.h | 53 extern cVar_t *developer; 54 extern cVar_t *cg_developer; 55 extern cVar_t *fs_developer; 57 extern cVar_t *dedicated;
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H A D | common.c | 30 cVar_t nullCvar; 32 cVar_t *developer = &nullCvar; 33 cVar_t *cg_developer; 34 cVar_t *fs_developer = &nullCvar; 36 cVar_t *timescale; 37 cVar_t *fixedtime; 38 cVar_t *logfile; // 1 = buffer log, 2 = flush after each print 39 cVar_t *dedicated;
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H A D | cm_common.h | 50 extern cVar_t *flushmap; 51 extern cVar_t *cm_noAreas; 52 extern cVar_t *cm_noCurves; 53 extern cVar_t *cm_showTrace;
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/dports/games/egl/egl-0.3.1_9/win32/ |
H A D | win_input.c | 224 cVar_t *m_accel; 225 cVar_t *in_mouse; 363 cVar_t *cv; in IN_StartupMouse() 476 cVar_t *in_joystick; 477 cVar_t *joy_name; 478 cVar_t *joy_advanced; 479 cVar_t *joy_advaxisx; 480 cVar_t *joy_advaxisy; 481 cVar_t *joy_advaxisz; 482 cVar_t *joy_advaxisr; [all …]
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/dports/games/egl/egl-0.3.1_9/unix/ |
H A D | unix_local.h | 24 extern cVar_t *s_bits; 25 extern cVar_t *s_speed; 26 extern cVar_t *s_channels; 27 extern cVar_t *s_system;
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H A D | unix_snd_main.c | 27 cVar_t *s_bits; 28 cVar_t *s_speed; 29 cVar_t *s_channels; 30 cVar_t *s_system;
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/dports/games/egl/egl-0.3.1_9/server/ |
H A D | sv_main.c | 31 cVar_t *sv_paused; 32 cVar_t *sv_timedemo; 34 cVar_t *sv_enforcetime; 41 cVar_t *allow_download; 43 cVar_t *allow_download_models; 44 cVar_t *allow_download_sounds; 45 cVar_t *allow_download_maps; 47 cVar_t *sv_airaccelerate; 51 cVar_t *maxclients; 52 cVar_t *sv_showclamp; [all …]
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H A D | sv_local.h | 210 extern cVar_t *sv_paused; 211 extern cVar_t *maxclients; 212 extern cVar_t *sv_noreload; // don't reload level state when reentering 213 extern cVar_t *sv_airaccelerate; // don't reload level state when reentering 215 extern cVar_t *sv_enforcetime;
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/dports/games/egl/egl-0.3.1_9/cgame/menu/ |
H A D | menu.h | 75 extern cVar_t *ui_jsMenuPage; 76 extern cVar_t *ui_jsSortItem; 77 extern cVar_t *ui_jsSortMethod;
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