Searched refs:camera_follow_id_overide (Results 1 – 6 of 6) sorted by relevance
170 if ((!g_mission->camera_follow_id_overide) && (id == player.Fetch_player_id())) in Object_visible_to_camera()299 if (!g_mission->camera_follow_id_overide) in Camera_director()302 … floor_def->Return_non_rubber_floor_no(logic_structs[g_mission->camera_follow_id_overide], this_re… in Camera_director()395 if (!g_mission->camera_follow_id_overide) { in Prepare_camera_floors()408 posi = (PXvector *)&logic_structs[g_mission->camera_follow_id_overide]->mega->actor_xyz; in Prepare_camera_floors()410 this_rect = logic_structs[g_mission->camera_follow_id_overide]->owner_floor_rect; in Prepare_camera_floors()459 if (!g_mission->camera_follow_id_overide) { in Process_wa_list()462 … floor_def->Return_non_rubber_floor_no(logic_structs[g_mission->camera_follow_id_overide], this_re… in Process_wa_list()
157 if (g_mission->camera_follow_id_overide) { in ProcessSound()158 watch = g_mission->camera_follow_id_overide; in ProcessSound()
101 uint32 camera_follow_id_overide; // id of a character to watch - if 0 defaults to player variable
239 camera_follow_id_overide = 0; in ___init_mission()284 …: session(NULL), camera_follow_id_overide(0), remora_save_mode(0), ad_time(0), lt_time(0), set_tim… in _mission()353 camera_follow_id_overide = 0; // cancel previous watch in Game_cycle()382 if (g_mission->camera_follow_id_overide) in Game_cycle()
450 …if ((g_mission->camera_follow_id_overide) && (player.Fetch_player_id() != g_mission->camera_follow… in fn_player()
2367 g_mission->camera_follow_id_overide = 0; in fn_set_watch()2369 g_mission->camera_follow_id_overide = id; in fn_set_watch()