Searched refs:closew (Results 1 – 7 of 7) sorted by relevance
/dports/games/dungeon/dungeon-3.2_1/ |
H A D | DSO5.C | 39 if (prsvec_1.prsa == vindex_1.closew) {
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H A D | SOBJS.C | 523 if (prsvec_1.prsa != vindex_1.openw && prsvec_1.prsa != vindex_1.closew) { 911 if (prsvec_1.prsa == vindex_1.closew && findex_1.safef) { 915 if (prsvec_1.prsa == vindex_1.closew && ! findex_1.safef) {
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H A D | NOBJS.C | 638 if (prsvec_1.prsa != vindex_1.openw && prsvec_1.prsa != vindex_1.closew) { 806 if (prsvec_1.prsa != vindex_1.openw && prsvec_1.prsa != vindex_1.closew) {
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H A D | OBJCTS.C | 385 if (prsvec_1.prsa != vindex_1.closew) { 1088 if (prsvec_1.prsa != vindex_1.closew) {
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H A D | ACTORS.C | 128 prsvec_1.prsa == vindex_1.closew || prsvec_1.prsa ==
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H A D | VARS.H | 242 closew, findw, waitw, spinw, boardw, unboaw, takew, invenw, fillw, member
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/dports/games/abuse_sdl/abuse-0.8/src/imlib/ |
H A D | jwindow.cpp | 135 int closew=0,movew=0; in get_event() local 141 if (ev.mouse_move.x-ev.window->x<11) closew=1; in get_event() 147 closew=1; in get_event() 151 if (closew) in get_event()
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