Searched refs:damage_dis (Results 1 – 4 of 4) sorted by relevance
/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | melee2.c | 7148 if (distance(oy + ddy[i], ox + ddx[i], m_ptr->damage_ty, m_ptr->damage_tx) > m_ptr->damage_dis) 7191 if (distance(oy + ddy[i], ox + ddx[i], m_ptr->damage_ty, m_ptr->damage_tx) > m_ptr->damage_dis) 8103 if (do_move && (i == m_ptr->damage_dis)) m_ptr->previous_direction = 0; 8108 m_ptr->damage_dis = i;
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H A D | spells1.c | 8020 m_ptr->damage_dis = 999; 8022 if (p < m_ptr->damage_dis) { 8025 m_ptr->damage_dis = p;
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H A D | slash.c | 8092 …ion, m_ptr->damage_tx, m_ptr->damage_ty, m_ptr->cdis_on_damage, m_ptr->damage_dis, m_ptr->p_tx, m_… 8098 m_ptr->damage_dis = 0;
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | types.h | 948 s16b damage_dis; /* Remember distance to epicenter */ member
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