Searched refs:defeat_condition (Results 1 – 19 of 19) sorted by relevance
23 defeat_condition={DC1}34 defeat_condition={DC2}45 defeat_condition={DC3}56 defeat_condition={DC4}
25 if cfg.defeat_condition then26 side.defeat_condition = cfg.defeat_condition
109 DBG_EE << "That team's defeat condition is: " << tm.defeat_condition() << std::endl; in check_victory()110 if (i.can_recruit() && tm.defeat_condition() == team::DEFEAT_CONDITION::NO_LEADER) { in check_victory()112 } else if (tm.defeat_condition() == team::DEFEAT_CONDITION::NO_UNITS) { in check_victory()119 if(tm.defeat_condition() == team::DEFEAT_CONDITION::NEVER) in check_victory()227 switch(t.defeat_condition().v) in team_is_defeated()
138 DEFEAT_CONDITION defeat_condition; member339 DEFEAT_CONDITION defeat_condition() const { return info_.defeat_condition; } in defeat_condition() function in team340 void set_defeat_condition(DEFEAT_CONDITION value) { info_.defeat_condition = value; } in set_defeat_condition()342 void set_defeat_condition_string(const std::string& value) { info_.defeat_condition.parse(value); } in set_defeat_condition_string()
145 , defeat_condition(team::DEFEAT_CONDITION::NO_LEADER) in team_info()188 …defeat_condition = cfg["defeat_condition"].to_enum<team::DEFEAT_CONDITION>(team::DEFEAT_CONDITION:… in read()307 cfg["defeat_condition"] = defeat_condition; in write()
59 defeat_condition=no_units_left73 defeat_condition=no_units_left87 defeat_condition=no_units_left101 defeat_condition=no_units_left115 defeat_condition=no_units_left129 defeat_condition=no_units_left
38 defeat_condition=no_units_left52 defeat_condition=no_units_left
19 defeat_condition=no_units_left
38 defeat_condition=no_units_left
294 defeat_condition=never # changed in prestart298 # STARTING_VILLAGES works due to defeat_condition & having a starting location370 defeat_condition=never # changed in prestart374 # STARTING_VILLAGES works due to defeat_condition & having a starting location438 defeat_condition=no_leader_left514 defeat_condition=no_leader_left
79 return_string_attrib("defeat_condition", t.defeat_condition().to_string()); in impl_side_get()
62 defeat_condition=no_units_left78 defeat_condition=no_units_left
89 defeat_condition=no_units_left
112 defeat_condition=no_units_left
26 defeat_condition=never
108 defeat_condition=always
201 defeat_condition=always
46 defeat_condition=never1121 defeat_condition=no_units_left
125 defeat_condition="no_units_left"877 defeat_condition="no_units_left"