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Searched refs:densitymap (Results 1 – 3 of 3) sorted by relevance

/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Drenderparticles.cpp1640 …const int typemap[] = { PART_FLAME, PART_SMOKE }, fademap[] = { 500, 1000 }, densitymap[] = { 3, 1… in makeparticle() local
1642 …int type = typemap[attr[0]-14], density = densitymap[attr[0]-14], fade = attr[4] > 0 ? attr[4] : f… in makeparticle()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drenderparticles.cpp1696 …const int typemap[] = { PART_FLAME, PART_SMOKE }, fademap[] = { 500, 1000 }, densitymap[] = { 3, 1… in makeparticle() local
1698 int type = typemap[attr[0]-14], density = densitymap[attr[0]-14]; in makeparticle()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drenderparticles.cpp1822 …const int typemap[] = { PART_FLAME, PART_SMOKE }, fademap[] = { 500, 1000 }, densitymap[] = { 3, 1… in makeparticle() local
1824 int type = typemap[attr[0]-14], density = densitymap[attr[0]-14]; in makeparticle()