/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | trapfunc.cpp | 55 static const efftype_id effect_tetanus( "tetanus" ); variable 176 n->add_effect( effect_tetanus, 1_turns, true ); in beartrap() 179 n->add_effect( effect_tetanus, 1_turns, true ); in beartrap() 219 n->add_effect( effect_tetanus, 1_turns, true ); in board() 222 n->add_effect( effect_tetanus, 1_turns, true ); in board() 893 n->add_effect( effect_tetanus, 1_turns, true ); in pit_spikes() 896 n->add_effect( effect_tetanus, 1_turns, true ); in pit_spikes() 981 n->add_effect( effect_tetanus, 1_turns, true ); in pit_glass() 984 n->add_effect( effect_tetanus, 1_turns, true ); in pit_glass()
|
H A D | player_hardcoded_effects.cpp | 102 static const efftype_id effect_tetanus( "tetanus" ); variable 819 } else if( id == effect_tetanus ) { in hardcoded_effects()
|
H A D | bionics.cpp | 116 static const efftype_id effect_tetanus( "tetanus" ); variable 761 effect_tetanus, effect_poison, effect_badpoison, effect_stung, in activate_bionic()
|
H A D | iexamine.cpp | 127 static const efftype_id effect_tetanus( "tetanus" ); variable 5141 if( patient.has_effect( effect_infected ) || patient.has_effect( effect_tetanus ) ) { in autodoc() 5156 if( patient.has_effect( effect_tetanus ) ) { in autodoc() 5158 patient.remove_effect( effect_tetanus ); in autodoc()
|
H A D | iuse.cpp | 212 static const efftype_id effect_tetanus( "tetanus" ); variable 644 if( p->has_effect( effect_tetanus ) ) { in antibiotic() 646 p->remove_effect( effect_tetanus ); in antibiotic()
|
H A D | game.cpp | 231 static const efftype_id effect_tetanus( "tetanus" ); variable 9954 u.add_effect( effect_tetanus, 1_turns, true ); in place_player() 9957 u.add_effect( effect_tetanus, 1_turns, true ); in place_player()
|
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | trapfunc.cpp | 55 static const efftype_id effect_tetanus( "tetanus" ); variable 176 n->add_effect( effect_tetanus, 1_turns, true ); in beartrap() 179 n->add_effect( effect_tetanus, 1_turns, true ); in beartrap() 219 n->add_effect( effect_tetanus, 1_turns, true ); in board() 222 n->add_effect( effect_tetanus, 1_turns, true ); in board() 893 n->add_effect( effect_tetanus, 1_turns, true ); in pit_spikes() 896 n->add_effect( effect_tetanus, 1_turns, true ); in pit_spikes() 981 n->add_effect( effect_tetanus, 1_turns, true ); in pit_glass() 984 n->add_effect( effect_tetanus, 1_turns, true ); in pit_glass()
|
H A D | player_hardcoded_effects.cpp | 102 static const efftype_id effect_tetanus( "tetanus" ); variable 819 } else if( id == effect_tetanus ) { in hardcoded_effects()
|
H A D | bionics.cpp | 116 static const efftype_id effect_tetanus( "tetanus" ); variable 761 effect_tetanus, effect_poison, effect_badpoison, effect_stung, in activate_bionic()
|
H A D | iexamine.cpp | 127 static const efftype_id effect_tetanus( "tetanus" ); variable 5141 if( patient.has_effect( effect_infected ) || patient.has_effect( effect_tetanus ) ) { in autodoc() 5156 if( patient.has_effect( effect_tetanus ) ) { in autodoc() 5158 patient.remove_effect( effect_tetanus ); in autodoc()
|
H A D | iuse.cpp | 212 static const efftype_id effect_tetanus( "tetanus" ); variable 644 if( p->has_effect( effect_tetanus ) ) { in antibiotic() 646 p->remove_effect( effect_tetanus ); in antibiotic()
|
H A D | game.cpp | 231 static const efftype_id effect_tetanus( "tetanus" ); variable 9954 u.add_effect( effect_tetanus, 1_turns, true ); in place_player() 9957 u.add_effect( effect_tetanus, 1_turns, true ); in place_player()
|