Searched refs:flareDropVector (Results 1 – 8 of 8) sorted by relevance
62 CWorldObject::SetVelocity(speed + (owner->rightdir * owner->unitDef->flareDropVector.x)); in Update()63 CWorldObject::SetVelocity(speed + (owner->updir * owner->unitDef->flareDropVector.y)); in Update()64 CWorldObject::SetVelocity(speed + (owner->frontdir * owner->unitDef->flareDropVector.z)); in Update()78 s += owner->rightdir * owner->unitDef->flareDropVector.x; in Update()79 s += owner->updir * owner->unitDef->flareDropVector.y; in Update()80 s += owner->frontdir * owner->unitDef->flareDropVector.z; in Update()
221 , flareDropVector(ZeroVector) in UnitDef()
305 float3 flareDropVector; member
694 unitDef->flareDropVector = pos_cache; in GetUnitDefById()
338 float3 flareDropVector; member
236 , flareDropVector(ZeroVector) in UnitDef()623 flareDropVector = udTable.GetFloat3("flareDropVector", ZeroVector); in UnitDef()
963 ADD_FLOAT("flareDropVectorX", ud.flareDropVector.x); in InitParamMap()964 ADD_FLOAT("flareDropVectorY", ud.flareDropVector.y); in InitParamMap()965 ADD_FLOAT("flareDropVectorZ", ud.flareDropVector.z); in InitParamMap()
2987 getUnitDefById(skirmishAIId, unitDefId)->flareDropVector.copyInto(return_posF3_out); in skirmishAiCallback_UnitDef_getFlareDropVector()