Searched refs:frameSizeX (Results 1 – 3 of 3) sorted by relevance
321 float frameSizeX; in Render() local371 frameSizeX = pxWidth*(node->texture->GetWidth()/node->framesX); in Render()377 glTexCoord2f((curFrameX+1)*frameSizeX,(curFrameY)*frameSizeY); in Render()379 glTexCoord2f((curFrameX)*frameSizeX,(curFrameY)*frameSizeY); in Render()381 glTexCoord2f((curFrameX+1)*frameSizeX,(curFrameY+1)*frameSizeY); in Render()383 glTexCoord2f((curFrameX)*frameSizeX,(curFrameY+1)*frameSizeY); in Render()
544 int frameSizeX = self->geom.binSizeX * (self->geom.numBinX - 1) + 1 ; in _vl_dsift_with_gaussian_window() local552 framex <= self->boundMaxX - frameSizeX + 1 ; in _vl_dsift_with_gaussian_window()634 int frameSizeX = self->geom.binSizeX * (self->geom.numBinX - 1) + 1 ; in _vl_dsift_with_flat_window() local645 framex <= self->boundMaxX - frameSizeX + 1 ; in _vl_dsift_with_flat_window()731 int frameSizeX = self->geom.binSizeX * (self->geom.numBinX - 1) + 1 ; in vl_dsift_process() local738 float normConstant = frameSizeX * frameSizeY ; in vl_dsift_process()745 framex <= self->boundMaxX - frameSizeX + 1 ; in vl_dsift_process()
1755 int frameSizeX = source.w; in drawMap() local1780 … pScreenborder->world2screenX((position.x*TILESIZE)+(TILESIZE/2)) + frameSizeX/2 - 1, in drawMap()