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Searched refs:getRuinTileWidth (Results 1 – 8 of 8) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Dcityset.h157 guint32 getRuinTileWidth() {return d_ruin_tile_width;}; in getRuinTileWidth() function
H A Dcityset.cpp572 if (getRuinTileWidth() <= 0) in validateRuinTileWidth()
587 getRuinTileWidth() == cityset->getRuinTileWidth() && in tileWidthsEqual()
H A Druinlist.cpp95 guint32 width = cityset->getRuinTileWidth(); in load()
H A DMapGenerator.cpp256 makeBuildings (d_noruins, cityset->getRuinTileWidth (), in makeMap()
380 (new Ruin(pos, cityset->getRuinTileWidth())); in makeStandingStones()
474 (new Ruin(Vector<int>(x,y), cityset->getRuinTileWidth())); in makeBridges()
1368 placeBldg (pos, Maptile::RUIN, cityset->getRuinTileWidth ()); in placeRuin()
H A DCreateScenario.cpp383 cityset->getRuinTileWidth(), in createMap()
H A DGameMap.cpp1312 if (old_tile_width != cityset->getRuinTileWidth()) in switchCityset()
1314 (Maptile::RUIN, cityset->getRuinTileWidth(), old_tile_width, in switchCityset()
2068 canPutBuilding (Maptile::RUIN, cs->getRuinTileWidth(), tile); in putNewRuin()
2073 Ruin *r = new Ruin(tile, cs->getRuinTileWidth()); in putNewRuin()
/dports/games/lordsawar/lordsawar-0.3.2/src/editor/
H A Dcityset-window.cpp182 ruin_tile_width_spinbutton->set_value(d_cityset->getRuinTileWidth()); in update_cityset_panel()
687 cleared, d_cityset->getRuinTileWidth ()); in on_change_ruinpics_clicked()
H A Dmain-window.cpp705 (new Ruin(Vector<int>(i,j), cs->getRuinTileWidth())); in set_random_map()