Searched refs:getSafetyMap (Results 1 – 1 of 1) sorted by relevance
2337 static short **getSafetyMap(creature *monst) { in getSafetyMap() function2369 blinkSafetyMap = getSafetyMap(monst); in monsterBlinkToSafety()3370 dir = nextStep(getSafetyMap(monst), monst->xLoc, monst->yLoc, NULL, true); in monstersTurn()