Searched refs:get_shipname (Results 1 – 10 of 10) sorted by relevance
/dports/games/widelands/widelands-build21/src/ai/ |
H A D | defaultai_seafaring.cc | 294 player_number(), so.ship->get_shipname().c_str(), so.ship->get_position().x, in check_ships() 378 pn, so.ship->get_shipname().c_str()); in check_ship_in_expedition() 403 so.ship->get_shipname().c_str(), so.ship->get_position().x, so.ship->get_position().y); in check_ship_in_expedition() 408 so.ship->get_shipname().c_str(), so.ship->get_position().x, so.ship->get_position().y); in check_ship_in_expedition() 452 player_number(), ship.get_shipname().c_str()); in gain_ship() 486 so.ship->get_shipname().c_str(), so.ship->get_position().x, so.ship->get_position().y, in expedition_management() 504 so.ship->get_shipname().c_str(), so.ship->get_position().x, so.ship->get_position().y); in expedition_management() 512 so.ship->get_shipname().c_str(), static_cast<uint32_t>(so.island_circ_direction)); in expedition_management() 514 log("%d: %s: continue island circumvention, dir=%u\n", pn, so.ship->get_shipname().c_str(), in expedition_management() 527 so.ship->get_shipname().c_str(), static_cast<uint32_t>(so.island_circ_direction)); in expedition_management() [all …]
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/dports/games/widelands/widelands-build21/src/economy/ |
H A D | shipping_schedule.cc | 217 ship.get_shipname().c_str(), ship.get_nritems()); in do_remove_port_from_plan() 363 sslog("Rerouting %s there\n", ship->get_shipname().c_str()); in port_added() 586 ship->get_shipname().c_str()); in load_on_ship() 651 ship->get_shipname().c_str(), updated_ship.score); in load_on_ship() 731 sslog("%s is idle\n", ship.get_shipname().c_str()); in update() 1184 closest->get_shipname().c_str()); in update() 1316 plan.first.get(game)->get_shipname().c_str()); in update() 1354 plan.first.get(game)->get_shipname().c_str()); in update() 1381 plan.first.get(game)->get_shipname().c_str()); in update() 1422 plan.first.get(game)->get_shipname().c_str()); in update() [all …]
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/dports/games/widelands/widelands-build21/src/game_io/ |
H A D | game_player_economies_packet.cc | 99 serial, ship->get_shipname().c_str(), e.what()); in read() 143 ship->get_shipname().c_str(), e.what()); in read()
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/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/ |
H A D | ship.h | 170 const std::string& get_shipname() const { in get_shipname() function
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/dports/games/widelands/widelands-build21/src/editor/tools/ |
H A D | info_tool.cc | 160 shipnames.push_back(ship->get_shipname()); in handle_click_impl()
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/dports/games/widelands/widelands-build21/src/wui/ |
H A D | shipwindow.cc | 57 : UniqueWindow(&igb, "shipwindow", ®, 0, 0, ship->get_shipname()), in ShipWindow()
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H A D | actionconfirm.cc | 362 (boost::format(_("Do you really want to sink %s?")) % ship.get_shipname()).str(), in ShipSinkConfirm()
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H A D | seafaring_statistics_menu.cc | 280 return std::unique_ptr<const ShipInfo>(new ShipInfo(ship.get_shipname(), status, ship.serial())); in create_shipinfo()
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/dports/games/widelands/widelands-build21/src/scripting/ |
H A D | lua_map.h | 1355 int get_shipname(lua_State* L);
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H A D | lua_map.cc | 5999 int LuaShip::get_shipname(lua_State* L) { in get_shipname() function in LuaMaps::LuaShip 6002 lua_pushstring(L, ship->get_shipname().c_str()); in get_shipname()
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