Searched refs:gl_TheoraBuffer (Results 1 – 1 of 1) sorted by relevance
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/media/video/ |
H A D | video.cpp | 223 Bitmap gl_TheoraBuffer; variable 232 gl_TheoraBuffer.WrapAllegroBitmap(theoraBuffer, true); 237 fli_ddb = gfxDriver->CreateDDBFromBitmap(&gl_TheoraBuffer, false, true); 245 …fli_target->StretchBlt(&gl_TheoraBuffer, RectWH(0, 0, gl_TheoraBuffer.GetWidth(), gl_TheoraBuffer.… 253 gfxDriver->UpdateDDBFromBitmap(fli_ddb, &gl_TheoraBuffer, false); 259 gfxDriver->UpdateDDBFromBitmap(fli_ddb, &gl_TheoraBuffer, false); 260 drawAtX = play.viewport.GetWidth() / 2 - gl_TheoraBuffer.GetWidth() / 2; 261 drawAtY = play.viewport.GetHeight() / 2 - gl_TheoraBuffer.GetHeight() / 2;
|