Searched refs:gsRenderCenterY (Results 1 – 13 of 13) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Soldier_Find.cc | 378 FLOAT const dOffsetY = s->dYPos - gsRenderCenterY; in GetSoldierTRUEScreenPos() 435 sDistToCenterY = gsRenderCenterY - gCenterWorldY; in SoldierLocationRelativeToScreen() 450 *pbDirection = atan8(gsRenderCenterX, gsRenderCenterY, CenterX(sGridNo), CenterY(sGridNo)); in SoldierLocationRelativeToScreen() 542 dOffsetY = (FLOAT)( CenterY( sGridNo ) - gsRenderCenterY ); in GetGridNoScreenPos()
|
H A D | Spread_Burst.cc | 165 dOffsetY = (FLOAT)( gsBurstLocations[ cnt ].sY - gsRenderCenterY ); in RenderAccumulatedBurstLocations()
|
H A D | Interface.cc | 1962 gTopMessage.sWorldRenderY != gsRenderCenterY) in HandleTopMessages() 1966 gTopMessage.sWorldRenderY = gsRenderCenterY; in HandleTopMessages() 2238 dOffsetY = (FLOAT)( sY - gsRenderCenterY ); in RenderTopmostMultiPurposeLocator()
|
H A D | Handle_Items.cc | 2254 const FLOAT dOffsetY = sY - gsRenderCenterY; in RenderTopmostFlashingItems()
|
H A D | Handle_UI.cc | 4036 sOffsetY = sYPos - gsRenderCenterY; in GetGridNoScreenXY()
|
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/ |
H A D | Simple_Render_Utils.cc | 16 ConvertGridNoToCellXY(iMapIndex, &gsRenderCenterX, &gsRenderCenterY); in CenterScreenAtMapIndex()
|
H A D | RenderWorld.h | 73 extern INT16 gsRenderCenterY;
|
H A D | Interactive_Tiles.cc | 253 INT16 const offset_y = y - gsRenderCenterY; in GetLevelNodeScreenRect() 620 if (gsINTOldRenderCenterX != gsRenderCenterX || gsINTOldRenderCenterY != gsRenderCenterY || in ShouldCheckForMouseDetections() 628 gsINTOldRenderCenterY = gsRenderCenterY; in ShouldCheckForMouseDetections()
|
H A D | RenderWorld.cc | 187 INT16 gsRenderCenterY; variable 639 dOffsetY = y - gsRenderCenterY; in RenderTiles() 644 dOffsetY = a.sRelativeY - gsRenderCenterY; in RenderTiles() 696 float dOffsetY = pNode->sRelativeY - gsRenderCenterY; in RenderTiles() 999 float const dOffsetY = s.dYPos - gsRenderCenterY; in RenderTiles() 1706 ApplyScrolling(gsRenderCenterX, gsRenderCenterY, TRUE, FALSE); in RenderWorld() 1991 const INT16 sTempRenderCenterY = gsRenderCenterY + sTempY_W; in HandleScrollDirections() 2005 const INT16 sTempRenderCenterY = gsRenderCenterY + sTempY_W; in HandleScrollDirections() 2322 && (((sTempRenderCenterY < gsRenderCenterY) && !fOutTop) in ApplyScrolling() 2323 || ((sTempRenderCenterY > gsRenderCenterY) && !fOutBottom))) in ApplyScrolling() [all …]
|
H A D | Isometric_Utils.cc | 203 sStartPointY_W = gsRenderCenterY + sTempPosY_W; in GetMouseWorldCoords() 369 sDeltaCellY=sCellY-gsRenderCenterY; in CellXYToScreenXY()
|
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/ |
H A D | Init.cc | 60 gsRenderCenterY = 805; in InitializeJA2()
|
H A D | SaveLoadGame.cc | 1748 INJ_I16( d, gsRenderCenterY) in SaveGeneralInfo() 1887 EXTR_I16( d, gsRenderCenterY) in LoadGeneralInfo()
|
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Editor/ |
H A D | EditorMercs.cc | 774 dOffsetY = (FLOAT)(sYMapPos * CELL_Y_SIZE) - gsRenderCenterY; in DisplayWayPoints() 1028 gsRenderCenterY = (INT16)gpSelected->pSoldier->dYPos; in IndicateSelectedMerc() 2822 dOffsetY = (FLOAT)(sYMapPos * CELL_Y_SIZE) - gsRenderCenterY; in RenderCurrentSchedule()
|