/dports/devel/godot/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_scene.h | 458 …virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scen…
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H A D | visual_server_wrap_mt.h | 481 FUNC3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
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H A D | visual_server_raster.h | 559 BIND3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
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H A D | visual_server_scene.cpp | 804 Vector<ObjectID> VisualServerScene::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, … in instances_cull_ray() function in VisualServerScene
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_scene.h | 458 …virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scen…
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H A D | visual_server_wrap_mt.h | 481 FUNC3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
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H A D | visual_server_raster.h | 559 BIND3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
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H A D | visual_server_scene.cpp | 804 Vector<ObjectID> VisualServerScene::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, … in instances_cull_ray() function in VisualServerScene
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/dports/devel/godot2/godot-2.1.6-stable/servers/visual/ |
H A D | visual_server_wrap_mt.h | 519 FUNC3RC(Vector<RID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID);
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H A D | visual_server_raster.h | 1088 …virtual Vector<RID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario …
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/ |
H A D | visual_server_wrap_mt.h | 519 FUNC3RC(Vector<RID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID);
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H A D | visual_server_raster.h | 1088 …virtual Vector<RID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario …
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H A D | visual_server_raster.cpp | 2505 Vector<RID> VisualServerRaster::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID … in instances_cull_ray() function in VisualServerRaster
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/ |
H A D | visual_server.cpp | 488 ObjectTypeDB::bind_method(_MD("instances_cull_ray"), &VisualServer::instances_cull_ray); in _bind_methods()
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H A D | visual_server.h | 904 …virtual Vector<RID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario …
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/dports/devel/godot2/godot-2.1.6-stable/servers/ |
H A D | visual_server.cpp | 488 ObjectTypeDB::bind_method(_MD("instances_cull_ray"), &VisualServer::instances_cull_ray); in _bind_methods()
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H A D | visual_server.h | 904 …virtual Vector<RID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario …
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/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/ |
H A D | spatial_editor_plugin.cpp | 254 …Vector<RID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->ge… in _select_ray() 406 …Vector<RID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->ge… in _find_items_at_pos() 839 …Vector<RID> instances = VisualServer::get_singleton()->instances_cull_ray(ray_origin, ray_dir, get… in _sinput()
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/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/ |
H A D | spatial_editor_plugin.cpp | 254 …Vector<RID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->ge… in _select_ray() 406 …Vector<RID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->ge… in _find_items_at_pos() 839 …Vector<RID> instances = VisualServer::get_singleton()->instances_cull_ray(ray_origin, ray_dir, get… in _sinput()
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/dports/devel/godot/godot-3.2.3-stable/servers/ |
H A D | visual_server.h | 846 …virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scen…
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H A D | visual_server.cpp | 110 Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario); in _instances_cull_ray_bind()
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/ |
H A D | visual_server.h | 846 …virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scen…
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H A D | visual_server.cpp | 110 Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario); in _instances_cull_ray_bind()
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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | spatial_editor_plugin.cpp | 502 …Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree(… in _select_ray() 569 …Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree(… in _find_items_at_pos() 3476 …Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(world_pos, world_ra… in _get_instance_position()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | spatial_editor_plugin.cpp | 502 …Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree(… in _select_ray() 569 …Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree(… in _find_items_at_pos() 3476 …Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(world_pos, world_ra… in _get_instance_position()
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