Searched refs:isBORenderingAvailable (Results 1 – 7 of 7) sorted by relevance
90 bool isBORenderingAvailable() const in isBORenderingAvailable() function93 …tiViewerBOManager<MESH_TYPE,UNIQUE_VIEW_ID_TYPE,GL_OPTIONS_DERIVED_TYPE>::isBORenderingAvailable(); in isBORenderingAvailable()
415 bool isBORenderingAvailable() const in isBORenderingAvailable() function1357 if (isBORenderingAvailable())1404 if (isBORenderingAvailable())1661 if (isBORenderingAvailable())1672 if (isBORenderingAvailable())1755 if (isBORenderingAvailable()) in drawEdges()1853 if (isBORenderingAvailable()) in drawBBox()
465 bool isBORenderingAvailable() const in isBORenderingAvailable() function1407 if (isBORenderingAvailable())1454 if (isBORenderingAvailable())1711 if (isBORenderingAvailable())1722 if (isBORenderingAvailable())1805 if (isBORenderingAvailable()) in drawEdges()1903 if (isBORenderingAvailable()) in drawBBox()
379 bool isBORenderingAvailable(int mmid);
376 bool MLSceneGLSharedDataContext::isBORenderingAvailable( int mmid ) in isBORenderingAvailable() function in MLSceneGLSharedDataContext384 return man->isBORenderingAvailable(); in isBORenderingAvailable()
866 if (shared->isBORenderingAvailable(meshmod->id())) in renderingFacilityString()