/dports/games/xonotic/Xonotic/source/qcsrc/common/vehicles/vehicle/ |
H A D | spiderbot_weapons.qc | 68 float grav, sdist, zdist, vs, vz, jumpheight; 77 jumpheight = fabs(ht); 79 jumpheight = jumpheight + zdist; 82 vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)! 91 // ALWAYS solvable because jumpheight >= zdist 95 …, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actuall…
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/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/trigger/ |
H A D | jumppads.qc | 36 float grav, sdist, zdist, vs, vz, jumpheight; 50 jumpheight = fabs(ht); 52 jumpheight = jumpheight + zdist; 69 max(z, ti) = jumpheight 76 vz = sqrt(fabs(2 * grav * jumpheight)); // NOTE: sqrt(positive)! 85 // ALWAYS solvable because jumpheight >= zdist 89 …, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actuall…
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/dports/games/openmortal/openmortal-0.7/data/script/ |
H A D | DataHelper.pl | 445 my ( $jumpheight ) = 120; 455 $statestotal = $jumpheight * 2 / 3 / $::DELMULTIPLIER; # 1/1 459 $statestotal = $jumpheight * 2 / 3; 468 'JUMPN'=>$jumpheight, NEXTSTN=>'JumpFly', 'SOUND1'=>'PLAYER_JUMPS', }; 485 $flyingstart = { 'N'=>'JumpStart', 'JUMP2'=>$jumpheight, 'PUSHX2'=>9*16, 'DEL1'=>1,
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/dports/games/megamario/MegaMario_v1.7_full/src/ |
H A D | player.h | 33 int jumpheight,STARPOWER; variable
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H A D | player.cpp | 203 jumpheight = JUMPS+abs(x_speed*1.4); in update() 208 if(JUMPcount<jumpheight) in update()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/weed/ |
H A D | weed.cpp | 45 o->critter.jumpheight = 0x2800; in ai_critter() 51 o->critter.jumpheight = 0; in ai_critter() 155 o->ymark = (o->y - o->critter.jumpheight); in ai_critter()
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/dports/games/sauerbraten/sauerbraten/src/rpggame/ |
H A D | stats.h | 24 N(jumpheight) \
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/weed/ |
H A D | weed.cpp | 57 o->critter.jumpheight = 0x2800; in ai_critter() 64 o->critter.jumpheight = 0; in ai_critter() 172 o->ymark = (o->y - o->critter.jumpheight); in ai_critter()
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | p_user.cc | 138 pl->mo->mom.z += pl->mo->info->jumpheight / 1.4f; in P_PlayerJump() 323 if (level_flags.jump && mo->info->jumpheight > 0 && in MovePlayer() 328 P_PlayerJump(player, player->mo->info->jumpheight / 1.4f, in MovePlayer()
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/dports/games/xonotic/Xonotic/source/qcsrc/common/physics/ |
H A D | player.qc | 330 // velocity bounds. Final velocity is bound between (jumpheight * 331 // min + jumpheight) and (jumpheight * max + jumpheight);
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/dports/games/edge/Edge-1.35-source/ddf/ |
H A D | thing.cc | 133 DF("JUMP_HEIGHT", jumpheight, DDF_MainGetFloat), 1793 jumpheight = src.jumpheight; in CopyDetail() 1922 jumpheight = 0; in Default()
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H A D | thing.h | 788 float jumpheight; variable
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ |
H A D | object.h | 243 int jumpheight, jumpgrav; member
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ |
H A D | object.h | 233 int jumpheight, jumpgrav; member
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.c | 5307 newchar->jumpheight = GET_FLOAT_ARG(1); in load_cached_model() 6227 if(newchar->jumpheight==4) in load_cached_model() 6549 newanim->jumpframe.v = newchar->jumpheight / 2; in load_cached_model() 6555 newanim->jumpframe.v = newchar->jumpheight; in load_cached_model() 14788 toss(self, self->modeldata.jumpheight); in common_try_jumpattack() 14854 else toss(other, other->modeldata.jumpheight); in dothrow() 17348 tryjump(self->modeldata.jumpheight, self->modeldata.jumpspeed, 0, ANI_JUMP); in player_grab_check() 18101 tryjump(self->modeldata.jumpheight, self->modeldata.jumpspeed, 0, ANI_JUMP); in player_think() 18170 tryjump(self->modeldata.jumpheight, 0, (self->modeldata.jumpmovez)?self->zdir:0, ANI_JUMP); in player_think() 18912 toss(e, e->modeldata.jumpheight); in bomb_spawn() [all …]
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H A D | openbor.h | 1062 float jumpheight; // 28-12-2004 Jump height variable added per character member
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.c | 5408 newchar->jumpheight = GET_FLOAT_ARG(1); in load_cached_model() 6299 if(newchar->jumpheight==4) in load_cached_model() 6640 newanim->jumpframe.v = newchar->jumpheight / 2; in load_cached_model() 6646 newanim->jumpframe.v = newchar->jumpheight; in load_cached_model() 15164 toss(self, self->modeldata.jumpheight); in common_try_jumpattack() 15246 else toss(other, other->modeldata.jumpheight); in dothrow() 17918 tryjump(self->modeldata.jumpheight, self->modeldata.jumpspeed, 0, ANI_JUMP); in player_grab_check() 18547 tryjump(self->modeldata.jumpheight, self->modeldata.jumpspeed, 0, ANI_JUMP); in player_think() 18609 tryjump(self->modeldata.jumpheight, 0, (self->modeldata.jumpmovez)?self->zdir:0, ANI_JUMP); in player_think() 19377 toss(e, e->modeldata.jumpheight); in bomb_spawn() [all …]
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H A D | openbor.h | 1087 float jumpheight; // 28-12-2004 Jump height variable added per character
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 1117 float jumpheight; // 28-12-2004 Jump height variable added per character member
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H A D | openbor.c | 6073 if(newchar->jumpheight == 4) in translate_ani_id() 7897 newchar->jumpheight = GET_FLOAT_ARG(1); in load_cached_model() 8494 …newanim->range.xmax = (int)newchar->jumpheight * 20; //30-12-2004 default range affected by jump … in load_cached_model() 8669 newanim->jumpframe.v = newchar->jumpheight / 2; in load_cached_model() 8675 newanim->jumpframe.v = newchar->jumpheight; in load_cached_model() 20746 toss(self, self->modeldata.jumpheight); in common_try_jumpattack() 20837 toss(other, other->modeldata.jumpheight); in dothrow() 24511 tryjump(self->modeldata.jumpheight, self->modeldata.jumpspeed, 0, ANI_JUMP); in player_grab_check() 25387 … tryjump(self->modeldata.jumpheight, 0, (self->modeldata.jumpmovez) ? self->zdir : 0, ANI_JUMP); in player_think() 26206 toss(e, e->modeldata.jumpheight); in bomb_spawn() [all …]
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H A D | openborscript.c | 5367 (*pretvar)->dblVal = (DOUBLE)ent->modeldata.jumpheight; in openbor_getentityproperty() 7112 ent->modeldata.jumpheight = (float)dbltemp; in openbor_changeentityproperty()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.c | 7193 if(newchar->jumpheight == 4) in translate_ani_id() 9564 newchar->jumpheight = GET_FLOAT_ARG(1); in load_cached_model() 10275 newanim->range.base.max = (int)newchar->jumpheight * 20; // Just use same logic as range Y. in load_cached_model() 10470 newanim->jumpframe->velocity.y = newchar->jumpheight / 2; in load_cached_model() 10476 newanim->jumpframe->velocity.y = newchar->jumpheight; in load_cached_model() 25909 toss(self, self->modeldata.jumpheight); in common_try_jumpattack() 26113 toss(other, other->modeldata.jumpheight); in dothrow() 30717 tryjump(self->modeldata.jumpheight, self->modeldata.jumpspeed, 0, ANI_JUMP); in player_grab_check() 31720 …tryjump(self->modeldata.jumpheight, 0, (self->modeldata.jumpmovez) ? self->velocity.z : 0, ANI_JUM… in player_think() 32675 toss(e, e->modeldata.jumpheight); in bomb_spawn() [all …]
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H A D | openbor.h | 2333 float jumpheight; // 28-12-2004 Jump height variable added per character member
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.c | 6923 if(newchar->jumpheight == 4) in translate_ani_id() 8308 …newchar->jumpheight = default_model_jumpheight; // 28-12-2004 Set default jump height to… in init_model() 9181 newchar->jumpheight = GET_FLOAT_ARG(1); in load_cached_model() 10027 newanim->jumpframe.velocity.y = newchar->jumpheight / 2; in load_cached_model() 10033 newanim->jumpframe.velocity.y = newchar->jumpheight; in load_cached_model() 23865 toss(self, self->modeldata.jumpheight); in common_try_jumpattack() 23958 toss(other, other->modeldata.jumpheight); in dothrow() 27871 tryjump(self->modeldata.jumpheight, self->modeldata.jumpspeed, 0, ANI_JUMP); in player_grab_check() 28852 …tryjump(self->modeldata.jumpheight, 0, (self->modeldata.jumpmovez) ? self->velocity.z : 0, ANI_JUM… in player_think() 29697 toss(e, e->modeldata.jumpheight); in bomb_spawn() [all …]
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H A D | openbor.h | 1848 float jumpheight; // 28-12-2004 Jump height variable added per character member
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