/dports/graphics/embree/embree-3.13.2/tutorials/common/scenegraph/ |
H A D | lights.h | 47 return AmbientLight(embree::lerp(light0.L,light1.L,f)); in lerp() 66 return PointLight(embree::lerp(light0.P,light1.P,f), in lerp() 67 embree::lerp(light0.I,light1.I,f)); in lerp() 108 return SpotLight(embree::lerp(light0.P,light1.P,f), in lerp() 109 embree::lerp(light0.D,light1.D,f), in lerp() 110 embree::lerp(light0.I,light1.I,f), in lerp() 184 return QuadLight(embree::lerp(light0.v0,light1.v0,f), in lerp() 185 embree::lerp(light0.v1,light1.v1,f), in lerp() 186 embree::lerp(light0.v2,light1.v2,f), in lerp() 187 embree::lerp(light0.v3,light1.v3,f), in lerp() [all …]
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/dports/math/vtk9/VTK-9.1.0/Rendering/Volume/Testing/Cxx/ |
H A D | TestGPURayCastPositionalLights.cxx | 62 vtkNew<vtkLight> light1; in TestGPURayCastPositionalLights() local 63 light1->SetLightTypeToSceneLight(); in TestGPURayCastPositionalLights() 64 light1->SetPositional(true); in TestGPURayCastPositionalLights() 65 light1->SetDiffuseColor(1, 0, 0); in TestGPURayCastPositionalLights() 66 light1->SetAmbientColor(0, 0, 0); in TestGPURayCastPositionalLights() 67 light1->SetSpecularColor(1, 1, 1); in TestGPURayCastPositionalLights() 68 light1->SetConeAngle(60); in TestGPURayCastPositionalLights() 69 light1->SetPosition(0.0, 0.0, 100.0); in TestGPURayCastPositionalLights() 70 light1->SetFocalPoint(0.0, 0.0, 0.0); in TestGPURayCastPositionalLights() 76 lightActor->SetLight(light1); in TestGPURayCastPositionalLights() [all …]
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/dports/math/vtk8/VTK-8.2.0/Rendering/Volume/Testing/Cxx/ |
H A D | TestGPURayCastPositionalLights.cxx | 63 vtkNew<vtkLight> light1; in TestGPURayCastPositionalLights() local 64 light1->SetLightTypeToSceneLight(); in TestGPURayCastPositionalLights() 65 light1->SetPositional(true); in TestGPURayCastPositionalLights() 66 light1->SetDiffuseColor(1,0,0); in TestGPURayCastPositionalLights() 67 light1->SetAmbientColor(0,0,0); in TestGPURayCastPositionalLights() 68 light1->SetSpecularColor(1,1,1); in TestGPURayCastPositionalLights() 69 light1->SetConeAngle(60); in TestGPURayCastPositionalLights() 70 light1->SetPosition(0.0, 0.0, 100.0); in TestGPURayCastPositionalLights() 71 light1->SetFocalPoint(0.0, 0.0, 0.0); in TestGPURayCastPositionalLights() 77 lightActor->SetLight(light1); in TestGPURayCastPositionalLights() [all …]
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/dports/math/vtk9/VTK-9.1.0/Rendering/RayTracing/Testing/Cxx/ |
H A D | TestGPURayCastPositionalLights.cxx | 71 vtkNew<vtkLight> light1; in TestGPURayCastPositionalLights() local 72 light1->SetLightTypeToSceneLight(); in TestGPURayCastPositionalLights() 73 light1->SetPositional(true); in TestGPURayCastPositionalLights() 74 light1->SetDiffuseColor(1, 0, 0); in TestGPURayCastPositionalLights() 75 light1->SetAmbientColor(0, 0, 0); in TestGPURayCastPositionalLights() 76 light1->SetSpecularColor(1, 1, 1); in TestGPURayCastPositionalLights() 77 light1->SetConeAngle(60); in TestGPURayCastPositionalLights() 78 light1->SetPosition(0.0, 0.0, 100.0); in TestGPURayCastPositionalLights() 79 light1->SetFocalPoint(0.0, 0.0, 0.0); in TestGPURayCastPositionalLights() 82 lightActor->SetLight(light1); in TestGPURayCastPositionalLights() [all …]
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H A D | TestRayTracedMolecules.cxx | 115 vtkNew<vtkLight> light1; in TestRayTracedMolecules() local 116 light1->SetFocalPoint(0, 0, 0); in TestRayTracedMolecules() 117 light1->SetPosition(0, 1, 0.2); in TestRayTracedMolecules() 118 light1->SetColor(0.95, 0.97, 1.0); in TestRayTracedMolecules() 119 light1->SetIntensity(0.6); in TestRayTracedMolecules() 120 ren->AddLight(light1); in TestRayTracedMolecules()
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/dports/math/vtk8/VTK-8.2.0/Rendering/OSPRay/Testing/Cxx/ |
H A D | TestGPURayCastPositionalLights.cxx | 72 vtkNew<vtkLight> light1; in TestGPURayCastPositionalLights() local 73 light1->SetLightTypeToSceneLight(); in TestGPURayCastPositionalLights() 74 light1->SetPositional(true); in TestGPURayCastPositionalLights() 75 light1->SetDiffuseColor(1,0,0); in TestGPURayCastPositionalLights() 76 light1->SetAmbientColor(0,0,0); in TestGPURayCastPositionalLights() 77 light1->SetSpecularColor(1,1,1); in TestGPURayCastPositionalLights() 78 light1->SetConeAngle(60); in TestGPURayCastPositionalLights() 79 light1->SetPosition(0.0, 0.0, 100.0); in TestGPURayCastPositionalLights() 80 light1->SetFocalPoint(0.0, 0.0, 0.0); in TestGPURayCastPositionalLights() 83 lightActor->SetLight(light1); in TestGPURayCastPositionalLights() [all …]
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/dports/math/vtk6/VTK-6.2.0/Rendering/Volume/Testing/Cxx/ |
H A D | TestGPURayCastPositionalLights.cxx | 61 vtkNew<vtkLight> light1; in TestGPURayCastPositionalLights() local 62 light1->SetLightTypeToSceneLight(); in TestGPURayCastPositionalLights() 63 light1->SetPositional(true); in TestGPURayCastPositionalLights() 64 light1->SetDiffuseColor(1,0,0); in TestGPURayCastPositionalLights() 65 light1->SetAmbientColor(0,0,0); in TestGPURayCastPositionalLights() 66 light1->SetSpecularColor(1,1,1); in TestGPURayCastPositionalLights() 67 light1->SetConeAngle(60); in TestGPURayCastPositionalLights() 68 light1->SetPosition(0.0, 0.0, 100.0); in TestGPURayCastPositionalLights() 69 light1->SetFocalPoint(0.0, 0.0, 0.0); in TestGPURayCastPositionalLights() 75 lightActor->SetLight(light1.GetPointer()); in TestGPURayCastPositionalLights() [all …]
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/dports/games/redeclipse-data/redeclipse-data-v2.0.0/acerspyro/ |
H A D | textures.cfg | 3 // light1 4 texture c "acerspyro/light1/light1.png" 0 0 0 0.5 5 texture n "acerspyro/light1/light1_normal.png" 6 texture s "acerspyro/light1/light1_specular.jpg" 7 texture g "acerspyro/light1/light1_glow.jpg" 8 texture z "acerspyro/light1/light1_parallax.png"
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/dports/math/vtk9/VTK-9.1.0/Domains/ChemistryOpenGL2/Testing/Cxx/ |
H A D | TestPDBBallAndStickTranslucent.cxx | 69 vtkNew<vtkLight> light1; in TestPDBBallAndStickTranslucent() local 70 light1->SetFocalPoint(0, 0, 0); in TestPDBBallAndStickTranslucent() 71 light1->SetPosition(0, 1, 0.2); in TestPDBBallAndStickTranslucent() 72 light1->SetColor(0.95, 0.97, 1.0); in TestPDBBallAndStickTranslucent() 73 light1->SetIntensity(0.8); in TestPDBBallAndStickTranslucent() 74 ren->AddLight(light1); in TestPDBBallAndStickTranslucent()
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H A D | TestPDBBallAndStickShadows.cxx | 86 vtkNew<vtkLight> light1; in TestPDBBallAndStickShadows() local 87 light1->SetFocalPoint(0, 0, 0); in TestPDBBallAndStickShadows() 88 light1->SetPosition(0, 1, 0.2); in TestPDBBallAndStickShadows() 89 light1->SetColor(0.95, 0.97, 1.0); in TestPDBBallAndStickShadows() 90 light1->SetIntensity(0.8); in TestPDBBallAndStickShadows() 91 ren->AddLight(light1); in TestPDBBallAndStickShadows()
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H A D | TestPDBBallAndStickShadowsDOFSSAA.cxx | 126 vtkNew<vtkLight> light1; in TestPDBBallAndStickShadowsDOFSSAA() local 127 light1->SetFocalPoint(0, 0, 0); in TestPDBBallAndStickShadowsDOFSSAA() 128 light1->SetPosition(-0.3, 0.9, 0.3); in TestPDBBallAndStickShadowsDOFSSAA() 129 light1->SetIntensity(0.5); in TestPDBBallAndStickShadowsDOFSSAA() 130 light1->SetShadowAttenuation(0.6); in TestPDBBallAndStickShadowsDOFSSAA() 131 ren->AddLight(light1); in TestPDBBallAndStickShadowsDOFSSAA()
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/dports/math/vtk8/VTK-8.2.0/Domains/ChemistryOpenGL2/Testing/Cxx/ |
H A D | TestPDBBallAndStickTranslucent.cxx | 70 vtkNew<vtkLight> light1; in TestPDBBallAndStickTranslucent() local 71 light1->SetFocalPoint(0,0,0); in TestPDBBallAndStickTranslucent() 72 light1->SetPosition(0,1,0.2); in TestPDBBallAndStickTranslucent() 73 light1->SetColor(0.95,0.97,1.0); in TestPDBBallAndStickTranslucent() 74 light1->SetIntensity(0.8); in TestPDBBallAndStickTranslucent() 75 ren->AddLight(light1); in TestPDBBallAndStickTranslucent()
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H A D | TestPDBBallAndStickShadows.cxx | 87 vtkNew<vtkLight> light1; in TestPDBBallAndStickShadows() local 88 light1->SetFocalPoint(0,0,0); in TestPDBBallAndStickShadows() 89 light1->SetPosition(0,1,0.2); in TestPDBBallAndStickShadows() 90 light1->SetColor(0.95,0.97,1.0); in TestPDBBallAndStickShadows() 91 light1->SetIntensity(0.8); in TestPDBBallAndStickShadows() 92 ren->AddLight(light1); in TestPDBBallAndStickShadows()
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H A D | TestPDBBallAndStickShadowsDOFSSAA.cxx | 128 vtkNew<vtkLight> light1; in TestPDBBallAndStickShadowsDOFSSAA() local 129 light1->SetFocalPoint(0,0,0); in TestPDBBallAndStickShadowsDOFSSAA() 130 light1->SetPosition(-0.3, 0.9, 0.3); in TestPDBBallAndStickShadowsDOFSSAA() 131 light1->SetIntensity(0.5); in TestPDBBallAndStickShadowsDOFSSAA() 132 light1->SetShadowAttenuation(0.6); in TestPDBBallAndStickShadowsDOFSSAA() 133 ren->AddLight(light1); in TestPDBBallAndStickShadowsDOFSSAA()
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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/drawLight/ |
H A D | drawLight.cpp | 38 Vec pos1 = light1->position(); in draw() 44 light1->inverseTransformOf(Vec(0, 0, 1))); in draw() 75 if (light1->grabsMouse()) in draw() 118 light1 = new ManipulatedFrame(); in init() 122 light1->setPosition(0.5, 0.5, 0); in init() 124 light1->setOrientation(Quaternion(Vec(0, 0, 1), -light1->position())); in init()
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/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/Testing/Cxx/ |
H A D | TestToneMappingPass.cxx | 93 vtkNew<vtkLight> light1; in TestToneMappingPass() local 94 light1->SetPosition(0.0, 0.0, 1.0); in TestToneMappingPass() 95 light1->SetFocalPoint(0.0, 0.0, 0.0); in TestToneMappingPass() 96 light1->SetColor(1.0, 1.0, 1.0); in TestToneMappingPass() 97 light1->PositionalOn(); in TestToneMappingPass() 98 light1->SwitchOn(); in TestToneMappingPass() 99 renderer->AddLight(light1); in TestToneMappingPass()
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H A D | TestShadowMapPass.cxx | 55 vtkNew<vtkLight> light1; in TestShadowMapPass() local 56 light1->SetFocalPoint(0,0,0); in TestShadowMapPass() 57 light1->SetPosition(0,1,0.2); in TestShadowMapPass() 58 light1->SetColor(0.95,0.97,1.0); in TestShadowMapPass() 59 light1->SetIntensity(0.8); in TestShadowMapPass() 60 renderer->AddLight(light1); in TestShadowMapPass()
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/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/Testing/Cxx/ |
H A D | TestToneMappingPass.cxx | 115 vtkNew<vtkLight> light1; in TestToneMappingPass() local 116 light1->SetPosition(0.0, 0.0, 1.0); in TestToneMappingPass() 117 light1->SetFocalPoint(0.0, 0.0, 0.0); in TestToneMappingPass() 118 light1->SetColor(1.0, 1.0, 1.0); in TestToneMappingPass() 119 light1->PositionalOn(); in TestToneMappingPass() 120 light1->SwitchOn(); in TestToneMappingPass() 121 renderer->AddLight(light1); in TestToneMappingPass()
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H A D | TestShadowMapPass.cxx | 55 vtkNew<vtkLight> light1; in TestShadowMapPass() local 56 light1->SetFocalPoint(0, 0, 0); in TestShadowMapPass() 57 light1->SetPosition(0, 1, 0.2); in TestShadowMapPass() 58 light1->SetColor(0.95, 0.97, 1.0); in TestShadowMapPass() 59 light1->SetIntensity(0.8); in TestShadowMapPass() 60 renderer->AddLight(light1); in TestShadowMapPass()
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/dports/graphics/py-visvis/visvis-1.13.0/examples/ |
H A D | lightsAndShading.py | 25 light1 = a.lights[1] variable 26 light1.On() 27 light1.ambient = 0.0 # 0.0 is default for other lights 28 light1.color = (1,0,0) # this light is red
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | r_bsp.c | 1139 for( ; light1 < & sector->lightlist[sector->numlights]; light1++) in R_GetPlaneLight() 1141 if( light1->height <= planeheight) break; in R_GetPlaneLight() 1144 return light1 - 1; // return previous light in R_GetPlaneLight() 1159 for( ; light1 < lightend; light1++) in R_GetPlaneLight_viewz() 1160 if(light1.height < planeheight) goto found; in R_GetPlaneLight_viewz() 1164 for( ; light1 < lightend; light1++) in R_GetPlaneLight_viewz() 1165 if(light1.height <= planeheight) goto found; in R_GetPlaneLight_viewz() 1172 for( ; light1 < lightend; light1++) in R_GetPlaneLight_viewz() 1173 if(light1->height < planeheight) goto found; in R_GetPlaneLight_viewz() 1176 return light1 - 1; // last light in list in R_GetPlaneLight_viewz() [all …]
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/dports/misc/usd/USD-21.11/pxr/imaging/hdx/testenv/ |
H A D | testHdxLightAndShadow.cpp | 108 GlfSimpleLight light1; in main() local 109 light1.SetDiffuse(GfVec4f(0.5, 0.5, 0.5, 1.0)); in main() 110 light1.SetPosition(GfVec4f(1,0.5,1,0)); in main() 111 light1.SetHasShadow(true); in main() 112 delegate->AddLight(SdfPath("/light1"), light1); in main()
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/dports/graphics/lazpaint/lazpaint-7.1.6/bgrabitmapnew/test/bgratutorial3d/ |
H A D | ex2.pas | 37 box,ground,light1,light2: IBGRAObject3D; 75 if light1 <> nil then light1.MainPart.RotateYDeg(1,False); 126 light1 := CreateHalfSphere(10, BGRA(255,128,0), 8,8); 127 with light1 do
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/dports/editors/cudatext/CudaText-1.151.0/bgrabitmap/test/bgratutorial3d/ |
H A D | ex2.pas | 37 box,ground,light1,light2: IBGRAObject3D; 75 if light1 <> nil then light1.MainPart.RotateYDeg(1,False); 126 light1 := CreateHalfSphere(10, BGRA(255,128,0), 8,8); 127 with light1 do
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/ |
H A D | cil-units.g | 29 (light1 118 53 us (in "Washington, D.C.")) 30 (light1 115 59 us (in "Pittsburg")) 31 (light1 124 59 us (in "New York")) 32 (light1 124 59 us (in "New York")) 33 (light1 118 62 us (in "Albany")) 114 (light1 93 14 mx (in "Mexico City")) 115 (light1 93 14 mx (in "Mexico City")) 137 (light1 114 69 ca (in "Ottowa"))
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