Searched refs:lightmapb (Results 1 – 1 of 1) sorted by relevance
79 static float lightmapb[18 * 18 * 4]; variable396 memset(lightmapb, 0, numsurfpt * 4); in SingleLightFace()425 lightmapb[c] += add * bmul; in SingleLightFace()537 total = lightmapb[t*w*4+s*2] + in LightFace()538 lightmapb[t*2*w*2+s*2+1] + in LightFace()539 lightmapb[(t*2+1)*w*2+s*2] + in LightFace()540 lightmapb[(t*2+1)*w*2+s*2+1]; in LightFace()544 total = lightmapb[i]; in LightFace()