Searched refs:m_ActorId (Results 1 – 4 of 4) sorted by relevance
84 in >> m_ActorId; in VDeserialize()120 uint32_t m_ActorId;290 uint32_t m_ActorId;314 : m_ActorId(id) in EventData_Modified_Render_Component()344 uint32_t m_ActorId;999 uint32 m_ActorId;1142 uint32 m_ActorId;1195 uint32 m_ActorId;1221 uint32 m_ActorId;1273 uint32 m_ActorId;[all …]
30 … virtual void VOnAttach(uint32 viewId, uint32 actorId) { m_ViewId = viewId; m_ActorId = actorId; } in VOnAttach()39 virtual void VSetControlledActor(uint32 actorId) { m_ActorId = actorId; } in VSetControlledActor()86 uint32 m_ActorId; variable
55 const uint32& GetActorId() const { return m_ActorId; } in GetActorId()64 uint32 m_ActorId;
13 m_ActorId = INVALID_ACTOR_ID; in SceneNodeProperties()25 m_Properties.m_ActorId = actorId; in SceneNode()