Searched refs:m_Bodies (Results 1 – 7 of 7) sorted by relevance
126 …del *collmod = (CCollisionModel *)theWorld->getObject(CDataObject::eBound, mo->m_Bodies[0].m_Body); in update()158 CVector pos0 = mo->m_Bodies[0].m_Position; in update()159 for(unsigned int i=0; i < mo->m_Bodies.size(); i++) in update()161 CBody &b = mo->m_Bodies[i]; in update()
201 m_Bodies.push_back(body); in load()202 m_Bodies.push_back(wheel1); in load()203 m_Bodies.push_back(wheel2); in load()204 m_Bodies.push_back(wheel3); in load()205 m_Bodies.push_back(wheel4); in load()252 m_Bodies[0].m_Position = m_Position - in placeBodies()255 m_Bodies[0].m_OrientationMatrix = m_OrientationMatrix; in placeBodies()274 m_Bodies[i+1].m_Position = m_Position + m_OrientationMatrix * in placeBodies()276 m_Bodies[i+1].m_OrientationMatrix = r * s * m_OrientationMatrix; in placeBodies()659 float dobj = m_Bodies[0].m_Position.dotProduct(m_Ground.nor) - m_Ground.d; in update()[all …]
81 vector<CBody> m_Bodies; //The object bodies variable
93 ret = ObjTrackBoundTest(obj->m_Bodies[0], -obj->m_Velocity); in getCollisions()133 CCollisionData c = ObjObjTest(obj->m_Bodies[0], o2->m_Bodies[0], vdiff, vmean); in getCollisions()498 const CBody &theBody = theObj->m_Bodies[0]; in ObjTileTest()
55 m_Bodies.clear(); in unload()
290 const CBound *b = (CBound *)theWorld->getObject(CDataObject::eBound, car->m_Bodies[0].m_Body); in updateCarRules()
299 smoke.m_SourcePosition = mo->m_Bodies[0].m_Position; in updateParticleSystems()678 for(unsigned int i=mo->m_Bodies.size(); i > 0; i--) //TODO: depth sorting? in viewMovObj()680 CBody &b = mo->m_Bodies[i-1]; in viewMovObj()727 CVector r = mo->m_Bodies[0].m_Position; in viewMovObj()