Searched refs:m_last_good_position (Results 1 – 5 of 5) sorted by relevance
92 m_last_good_position = m_base_position; in addedToEnvironment()237 setBasePosition(m_last_good_position); in step()265 m_last_good_position = pos; in step()282 pos = m_last_good_position; in step()349 m_last_good_position = pos; in setPos()362 m_last_good_position = pos; in moveTo()578 m_last_good_position = m_base_position; in checkMovementCheat()623 v3f diff = (m_base_position - m_last_good_position); in checkMovementCheat()638 m_last_good_position = m_base_position; in checkMovementCheat()649 setBasePosition(m_last_good_position); in checkMovementCheat()
142 v3f getLastGoodPosition() const { return m_last_good_position; } in getLastGoodPosition()193 v3f m_last_good_position; variable
955 m_last_good_position(0,0,0), in PlayerSAO()1029 m_last_good_position = m_player->getPosition(); in addedToEnvironment()1127 m_player->setPosition(m_last_good_position); in step()1152 m_last_good_position = pos; in step()1248 m_last_good_position = pos; in setPos()1259 m_last_good_position = pos; in moveTo()1484 m_last_good_position = m_player->getPosition(); in checkMovementCheat()1513 v3f diff = (m_player->getPosition() - m_last_good_position); in checkMovementCheat()1521 m_last_good_position = m_player->getPosition(); in checkMovementCheat()1526 m_player->setPosition(m_last_good_position); in checkMovementCheat()
239 return m_last_good_position; in getLastGoodPosition()295 v3f m_last_good_position;
2247 auto old_pos = playersao->m_last_good_position; in ProcessData()2254 auto dist = (old_pos/BS).getDistanceFrom(playersao->m_last_good_position/BS); in ProcessData()