Searched refs:m_playersInRoom (Results 1 – 2 of 2) sorted by relevance
276 …const std::vector<MetaserverPlayerInfo> playersInRoom() const { return m_playersInRoom.entries(); } in playersInRoom()294 void player_target(MetaserverPlayerInfo::IDType id) { m_playersInRoom.target(id); }; in player_target()295 MetaserverPlayerInfo::IDType player_target() { return m_playersInRoom.target(); }; in player_target()296 …const MetaserverPlayerInfo* find_player(MetaserverPlayerInfo::IDType id) { return m_playersInRoom.… in find_player()329 PlayersInRoom m_playersInRoom; variable
150 m_playersInRoom.processUpdates(inMessage->players()); in handlePlayerListMessage()170 const MetaserverPlayerInfo *player = m_playersInRoom.find(it->m_hostPlayerID); in handleGameListMessage()247 m_playersInRoom.clear(); in connect()631 const MetaserverPlayerInfo *player = m_playersInRoom.find(id); in ignore()644 const MetaserverPlayerInfo *player = m_playersInRoom.find(id); in is_ignored()