Searched refs:mekan_running (Results 1 – 3 of 3) sorted by relevance
82 extern Bitmap *mekan_running[14][2];
94 Bitmap *mekan_running[14][2]; variable2519 mekan_running[l][0] = new Bitmap(1 + 14 * l, 1, 13, 11, plane1); in load_up()2523 point2 = mekan_running[l][0]->info(&xxx, &yyy); in load_up()2524 mekan_running[l][1] = new Bitmap(13, 11, point1, "mekan1"); in load_up()2913 delete mekan_running[l][l2]; in clean_memory()
269 …mekan_running[mekan_frame[l2]][mekan_direction[l2]]->blit(mekan_x[l2] + player_shown_x[l] - (playe… in terrain_to_screen()760 …mekan_running[mekan_frame[l2]][mekan_direction[l2]]->blit(mekan_x[l2] + player_shown_x[l] - (playe… in solo_terrain_to_screen()1147 …mekan_running[mekan_frame[l]][mekan_direction[l]]->blit(mekan_x[l] - templevel * 800, mekan_y[l] +… in vesa_terrain_to_screen()