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Searched refs:mekan_running (Results 1 – 3 of 3) sorted by relevance

/dports/games/triplane/triplane-classic-1.08.r20130224/src/
H A Dtriplane.h82 extern Bitmap *mekan_running[14][2];
H A Dtriplane.cpp94 Bitmap *mekan_running[14][2]; variable
2519 mekan_running[l][0] = new Bitmap(1 + 14 * l, 1, 13, 11, plane1); in load_up()
2523 point2 = mekan_running[l][0]->info(&xxx, &yyy); in load_up()
2524 mekan_running[l][1] = new Bitmap(13, 11, point1, "mekan1"); in load_up()
2913 delete mekan_running[l][l2]; in clean_memory()
/dports/games/triplane/triplane-classic-1.08.r20130224/src/world/
H A Dterrain.cpp269mekan_running[mekan_frame[l2]][mekan_direction[l2]]->blit(mekan_x[l2] + player_shown_x[l] - (playe… in terrain_to_screen()
760mekan_running[mekan_frame[l2]][mekan_direction[l2]]->blit(mekan_x[l2] + player_shown_x[l] - (playe… in solo_terrain_to_screen()
1147mekan_running[mekan_frame[l]][mekan_direction[l]]->blit(mekan_x[l] - templevel * 800, mekan_y[l] +… in vesa_terrain_to_screen()