Searched refs:menuRestart (Results 1 – 3 of 3) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | menu.h | 41 extern CGameMenu menuRestart;
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H A D | menu.cpp | 192 CGameMenu menuRestart; variable 228 CGameMenuItemChain itemMainSave7("END GAME", 1, 0, 135, 320, 1, &menuRestart, -1, NULL, 0); 1070 menuRestart.Add(&itemRestartTitle, false); in SetupQuitMenu() 1071 menuRestart.Add(&itemRestartText1, false); in SetupQuitMenu() 1072 menuRestart.Add(&itemRestartYesNo, true); in SetupQuitMenu() 1073 menuRestart.Add(&itemBloodQAV, false); in SetupQuitMenu()
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/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/gui/gtk/ |
H A D | gtk.cpp | 71 void menuRestart(GtkMenuItem *menuitem, gpointer instance); 2159 g_signal_connect(restart, "activate", G_CALLBACK(menuRestart), this); in createControlMenu() 2733 menuRestart(GtkMenuItem* /*menuitem*/, gpointer data) in menuRestart() function
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