Searched refs:minCollisionSpeed (Results 1 – 9 of 9) sorted by relevance
503 if (impactSpeed > owner->unitDef->minCollisionSpeed && owner->unitDef->minCollisionSpeed >= 0) { in UpdateSkid()642 … if (impactSpeed > owner->unitDef->minCollisionSpeed && owner->unitDef->minCollisionSpeed >= 0) { in CheckCollisionSkid()645 if (impactSpeed > unit->unitDef->minCollisionSpeed && unit->unitDef->minCollisionSpeed >= 0) { in CheckCollisionSkid()660 … if (impactSpeed > owner->unitDef->minCollisionSpeed && owner->unitDef->minCollisionSpeed >= 0) { in CheckCollisionSkid()666 if (impactSpeed > unit->unitDef->minCollisionSpeed && unit->unitDef->minCollisionSpeed >= 0) { in CheckCollisionSkid()698 if (impactSpeed > owner->unitDef->minCollisionSpeed && owner->unitDef->minCollisionSpeed >= 0) { in CheckCollisionSkid()
727 …(modInfo.allowUnitCollisionDamage && impactSpeed > ud->minCollisionSpeed && ud->minCollisionSpeed … in UpdateSkid()897 …owUnitCollisionDamage && impactSpeed > colliderUD->minCollisionSpeed && colliderUD->minCollisionSp… in CheckCollisionSkid()898 …owUnitCollisionDamage && impactSpeed > collideeUD->minCollisionSpeed && collideeUD->minCollisionSp… in CheckCollisionSkid()931 …owUnitCollisionDamage && impactSpeed > colliderUD->minCollisionSpeed && colliderUD->minCollisionSp… in CheckCollisionSkid()932 …owUnitCollisionDamage && impactSpeed > collideeUD->minCollisionSpeed && collideeUD->minCollisionSp… in CheckCollisionSkid()969 …owUnitCollisionDamage && impactSpeed > colliderUD->minCollisionSpeed && colliderUD->minCollisionSp… in CheckCollisionSkid()
97 , minCollisionSpeed(0.0f) in UnitDef()
115 float minCollisionSpeed; member
560 unitDef->minCollisionSpeed = sAICallback->UnitDef_getMinCollisionSpeed(skirmishAIId, unitDefId); in GetUnitDefById()
160 float minCollisionSpeed; member
124 , minCollisionSpeed(0.0f) in UnitDef()374 minCollisionSpeed = udTable.GetFloat("minCollisionSpeed", 1.0f); in UnitDef()
822 ADD_FLOAT("minCollisionSpeed", ud.minCollisionSpeed); in InitParamMap()
2451 return getUnitDefById(skirmishAIId, unitDefId)->minCollisionSpeed; in skirmishAiCallback_UnitDef_getMinCollisionSpeed()